public FriendApplicationService( IFriendUnitOfWork uow, FriendValidation friendValidation, AccountApplicationService accountApplicationService) { _uow = uow; _friendValidation = friendValidation; _accountApplicationService = accountApplicationService; }
public BorrowedGameLendValidation( IGameUnitOfWork gameUnitOfWork, IFriendUnitOfWork friendUnitOfWork) { _gameUnitOfWork = gameUnitOfWork; _friendUnitOfWork = friendUnitOfWork; RuleFor(x => x.IdGame).Must(idGame => { return(_gameUnitOfWork.GameRepository.GetById(idGame) != null); }).WithMessage("Jogo não encontrado.") .Must(idGame => { return(_gameUnitOfWork.GameRepository.GetAllReadOnly().Where(x => x.Id == idGame && x.Borrowed == true).FirstOrDefault() == null); }).WithMessage(x => $"O jogo " + $"{_gameUnitOfWork.GameRepository.GetById(x.IdGame).Name} já está emprestado para o amigo " + $"{_friendUnitOfWork.FriendRepository.GetById(x.IdFriend).Name}."); RuleFor(x => x.IdFriend).Must(idFriend => { return(_friendUnitOfWork.FriendRepository.GetById(idFriend) != null); }).WithMessage("Amigo não encontrado."); }