Example #1
0
		public string __Gen_Delegate_Imp20(IFramework.Hotfix.Lua.StructTest p0)
		{
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
            {
#endif
                RealStatePtr L = luaEnv.rawL;
                int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
                ObjectTranslator translator = luaEnv.translator;
                translator.Push(L, p0);
                
                PCall(L, 1, 1, errFunc);
                
                
                string __gen_ret = LuaAPI.lua_tostring(L, errFunc + 1);
                LuaAPI.lua_settop(L, errFunc - 1);
                return  __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
            }
#endif
		}
Example #2
0
		public void __Gen_Delegate_Imp21(IFramework.Hotfix.Lua.StructTest p0, object p1)
		{
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
            {
#endif
                RealStatePtr L = luaEnv.rawL;
                int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
                ObjectTranslator translator = luaEnv.translator;
                translator.Push(L, p0);
                translator.PushAny(L, p1);
                
                PCall(L, 2, 0, errFunc);
                
                
                
                LuaAPI.lua_settop(L, errFunc - 1);
                
#if THREAD_SAFE || HOTFIX_ENABLE
            }
#endif
		}
Example #3
0
		public UnityEngine.GameObject __Gen_Delegate_Imp19(IFramework.Hotfix.Lua.StructTest p0, int p1, object p2)
		{
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
            {
#endif
                RealStatePtr L = luaEnv.rawL;
                int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
                ObjectTranslator translator = luaEnv.translator;
                translator.Push(L, p0);
                LuaAPI.xlua_pushinteger(L, p1);
                translator.PushAny(L, p2);
                
                PCall(L, 3, 1, errFunc);
                
                
                UnityEngine.GameObject __gen_ret = (UnityEngine.GameObject)translator.GetObject(L, errFunc + 1, typeof(UnityEngine.GameObject));
                LuaAPI.lua_settop(L, errFunc - 1);
                return  __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
            }
#endif
		}