Example #1
0
        public void LocalsBasic(ITestSettings settings)
        {
            this.TestPurpose("Check primitives displying in locals.");
            this.WriteSettings(settings);

            IDebuggee debuggee = SinkHelper.Open(this, settings.CompilerSettings, DebuggeeMonikers.KitchenSink.Expression);

            using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings))
            {
                this.Comment("Configure launch.");
                runner.Launch(settings.DebuggerSettings, debuggee, "-fExpression");

                this.Comment("Set a line breakpoints so that we can stop.");
                runner.SetBreakpoints(debuggee.Breakpoints(SinkHelper.Expression, 31));

                this.Comment("To start debugging and break");
                runner.Expects.StoppedEvent(StoppedReason.Breakpoint).AfterConfigurationDone();

                using (IThreadInspector threadInspector = runner.GetThreadInspector())
                {
                    IFrameInspector currentFrame = threadInspector.Stack.First();

                    this.Comment("To verify locals variables on current frame.");
                    Assert.Subset(new HashSet <string>()
                    {
                        "mybool", "mychar", "myint", "mywchar", "myfloat", "mydouble", "this"
                    }, currentFrame.Variables.ToKeySet());
                    currentFrame.AssertVariables(
                        "mybool", "true",
                        "myint", "100");

                    currentFrame.GetVariable("mychar").AssertValueAsChar('A');
                    currentFrame.GetVariable("mywchar").AssertValueAsWChar('z');
                    currentFrame.GetVariable("myfloat").AssertValueAsFloat(299);
                    currentFrame.GetVariable("mydouble").AssertValueAsDouble(321);
                }

                this.Comment("Run to completion");
                runner.Expects.TerminatedEvent().AfterContinue();

                runner.DisconnectAndVerify();
            }
        }
Example #2
0
        public void RunModeBreakpoints(ITestSettings settings)
        {
            this.TestPurpose("Tests setting breakpoints while in run mode");
            this.WriteSettings(settings);

            IDebuggee debuggee = SinkHelper.Open(this, settings.CompilerSettings, DebuggeeMonikers.KitchenSink.Breakpoint);

            using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings))
            {
                this.Comment("Configure launch");
                runner.Launch(settings.DebuggerSettings, debuggee, "-fNonTerminating");
                runner.ConfigurationDone();

                // Wait a second to ensure the debuggee has entered run mode, then try to set a breakpoint
                Thread.Sleep(TimeSpan.FromSeconds(1));
                this.Comment("Set a function breakpoint while in run mode");
                FunctionBreakpoints functionBreakpoints = new FunctionBreakpoints("NonTerminating::DoSleep");
                runner.ExpectBreakpointAndStepToTarget(SinkHelper.NonTerminating, startLine: 37, targetLine: 38)
                .AfterSetFunctionBreakpoints(functionBreakpoints);

                this.Comment("Remove function breakpoint");
                functionBreakpoints.Remove("NonTerminating::DoSleep");
                runner.SetFunctionBreakpoints(functionBreakpoints);

                this.Comment("Continue, set a line breakpoint while in run mode");
                runner.Continue();

                // Wait a second to ensure the debuggee has entered run mode, then try to set a breakpoint
                Thread.Sleep(TimeSpan.FromSeconds(1));
                runner.Expects.HitBreakpointEvent(SinkHelper.NonTerminating, 28)
                .AfterSetBreakpoints(debuggee.Breakpoints(SinkHelper.NonTerminating, 28));

                this.Comment("Escape loop");
                using (IThreadInspector threadInspector = runner.GetThreadInspector())
                {
                    IFrameInspector firstFrame = threadInspector.Stack.First();
                    this.WriteLine(firstFrame.ToString());
                    firstFrame.GetVariable("this", "shouldExit").Value = "1";
                }

                this.Comment("Continue until end");
                runner.Expects.ExitedEvent()
                .TerminatedEvent()
                .AfterContinue();

                runner.DisconnectAndVerify();
            }
        }
Example #3
0
        public void AttachAsyncBreak(ITestSettings settings)
        {
            this.TestPurpose("Verifies attach and that breakpoints can be set from break mode.");
            this.WriteSettings(settings);

            IDebuggee debuggee        = SinkHelper.Open(this, settings.CompilerSettings, DebuggeeMonikers.KitchenSink.Attach);
            Process   debuggeeProcess = debuggee.Launch("-fNonTerminating", "-fCalling");

            using (ProcessHelper.ProcessCleanup(this, debuggeeProcess))
                using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings))
                {
                    this.Comment("Attach to debuggee");
                    runner.Attach(settings.DebuggerSettings, debuggeeProcess);
                    runner.ConfigurationDone();

                    this.Comment("Attempt to break all");
                    StoppedEvent breakAllEvent = new StoppedEvent(StoppedReason.Pause);
                    runner.Expects.Event(breakAllEvent)
                    .AfterAsyncBreak();

                    this.WriteLine("Break all stopped on:");
                    this.WriteLine(breakAllEvent.ActualEvent.ToString());

                    this.Comment("Set breakpoint while breaking code.");
                    runner.SetBreakpoints(debuggee.Breakpoints(SinkHelper.NonTerminating, 28));

                    this.Comment("Start running after the async break (since we have no idea where we are) and then hit the breakpoint");
                    runner.Expects.HitBreakpointEvent(SinkHelper.NonTerminating, 28)
                    .AfterContinue();

                    this.Comment("Evaluate the shouldExit member to true to stop the infinite loop.");
                    using (IThreadInspector threadInspector = runner.GetThreadInspector())
                    {
                        IFrameInspector firstFrame = threadInspector.Stack.First();
                        this.WriteLine(firstFrame.ToString());
                        firstFrame.GetVariable("shouldExitLocal").Value = "true";
                    }

                    this.Comment("Continue until debuggee exists");
                    runner.Expects.ExitedEvent(exitCode: 0).TerminatedEvent().AfterContinue();

                    this.Comment("Verify debugger and debuggee closed");
                    runner.DisconnectAndVerify();
                    Assert.True(debuggeeProcess.HasExited, "Debuggee still running.");
                }
        }
Example #4
0
        public void AssignInvalidExpressionToVariable(ITestSettings settings)
        {
            this.TestPurpose("Assign an invalid expression to a variable.");
            this.WriteSettings(settings);

            IDebuggee debuggee = SinkHelper.Open(this, settings.CompilerSettings, DebuggeeMonikers.KitchenSink.Expression);

            using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings))
            {
                this.Comment("Configure launch.");
                runner.Launch(settings.DebuggerSettings, debuggee, "-fExpression");

                this.Comment("Set a breakpoint so that we can stop at a line.");
                runner.SetBreakpoints(debuggee.Breakpoints(SinkHelper.Expression, 31));

                this.Comment("Start debugging and hit breakpoint.");
                runner.Expects.StoppedEvent(StoppedReason.Breakpoint).AfterConfigurationDone();

                using (IThreadInspector threadInspector = runner.GetThreadInspector())
                {
                    IFrameInspector currentFrame = threadInspector.Stack.First();

                    this.Comment("Assign an invalid expression to a variable.");
                    currentFrame.GetVariable("myint").SetVariableValueExpectFailure("39+nonexistingint");
                }

                // Start another inspector to refresh values
                using (IThreadInspector threadInspector = runner.GetThreadInspector())
                {
                    IFrameInspector currentFrame = threadInspector.Stack.First();

                    this.Comment("Check the value of the variable hasn't been updated.");
                    Assert.Equal("100", currentFrame.GetVariable("myint").Value);
                }

                this.Comment("Continue to run to exist.");
                runner.Expects.TerminatedEvent().AfterContinue();

                runner.DisconnectAndVerify();
            }
        }
Example #5
0
        public void ExecutionAsyncBreak(ITestSettings settings)
        {
            this.TestPurpose("Verify break all should work run function");
            this.WriteSettings(settings);

            this.Comment("Open the kitchen sink debuggee for execution tests.");
            IDebuggee debuggee = SinkHelper.Open(this, settings.CompilerSettings, DebuggeeMonikers.KitchenSink.Execution);

            using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings))
            {
                this.Comment("Configure launch");
                runner.Launch(settings.DebuggerSettings, debuggee, "-fNonTerminating", "-fCalling");

                this.Comment("Try to break all");
                StoppedEvent breakAllEvent = new StoppedEvent(StoppedReason.Pause);
                runner.Expects.Event(breakAllEvent).AfterAsyncBreak();

                this.WriteLine("Break all stopped on:");
                this.WriteLine(breakAllEvent.ActualEvent.ToString());

                this.Comment("Set a breakpoint while breaking code");
                runner.SetBreakpoints(debuggee.Breakpoints(SinkHelper.NonTerminating, 28));

                this.Comment("Start running after the async break and then hit the breakpoint");
                runner.Expects.HitBreakpointEvent(SinkHelper.NonTerminating, 28).AfterContinue();

                this.Comment("Evaluate the shouldExit member to true to stop the infinite loop.");
                using (IThreadInspector threadInspector = runner.GetThreadInspector())
                {
                    IFrameInspector firstFrame = threadInspector.Stack.First();
                    this.WriteLine(firstFrame.ToString());
                    firstFrame.GetVariable("shouldExit").Value = "true";
                }

                this.Comment("Continue running at the end of application");
                runner.Expects.ExitedEvent().TerminatedEvent().AfterContinue();

                this.Comment("Verify debugger and debuggee closed");
                runner.DisconnectAndVerify();
            }
        }
Example #6
0
        public void ExecutionStepRecursiveCall(ITestSettings settings)
        {
            this.TestPurpose("Verify steps should work when debugging recursive call");
            this.WriteSettings(settings);

            this.Comment("Open the kitchen sink debuggee for execution tests.");
            IDebuggee debuggee = SinkHelper.Open(this, settings.CompilerSettings, DebuggeeMonikers.KitchenSink.Execution);

            using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings))
            {
                this.Comment("Configure launch");
                runner.Launch(settings.DebuggerSettings, debuggee, "-fCalling");

                this.Comment("Set initial function breakpoints");
                FunctionBreakpoints funcBp = new FunctionBreakpoints("Calling::CoreRun()");
                runner.SetFunctionBreakpoints(funcBp);

                this.Comment("Launch and run until hit function breakpoint in the entry of calling");
                runner.ExpectBreakpointAndStepToTarget(SinkHelper.Calling, startLine: 47, targetLine: 48).AfterConfigurationDone();

                this.Comment("Step over to go to the entry of recursive call");
                runner.Expects.HitStepEvent(SinkHelper.Calling, 49).AfterStepOver();

                this.Comment("Step in the recursive call");
                runner.ExpectStepAndStepToTarget(SinkHelper.Calling, startLine: 25, targetLine: 26).AfterStepIn();

                using (IThreadInspector threadInspector = runner.GetThreadInspector())
                {
                    this.Comment("Set count = 2");
                    IFrameInspector currentFrame = threadInspector.Stack.First();
                    currentFrame.GetVariable("count").Value = "2";

                    this.Comment("Verify there is only one 'recursiveCall' frames");
                    threadInspector.AssertStackFrameNames(true, "recursiveCall.*", "Calling::CoreRun.*", "Feature::Run.*", "main.*");
                }

                this.Comment("Step over and then step in the recursive call once again");
                runner.Expects.HitStepEvent(SinkHelper.Calling, 29).AfterStepOver();
                runner.ExpectStepAndStepToTarget(SinkHelper.Calling, startLine: 25, targetLine: 26).AfterStepIn();

                using (IThreadInspector threadInspector = runner.GetThreadInspector())
                {
                    this.Comment("Verify there are two 'recursiveCall' frames");
                    threadInspector.AssertStackFrameNames(true, "recursiveCall.*", "recursiveCall.*", "Calling::CoreRun.*", "Feature::Run.*", "main.*");

                    this.Comment("Set a source breakpoint in recursive call");
                    SourceBreakpoints srcBp = debuggee.Breakpoints(SinkHelper.Calling, 26);
                    runner.SetBreakpoints(srcBp);
                }

                this.Comment("Step over the recursive call and hit the source breakpoint");
                runner.Expects.HitStepEvent(SinkHelper.Calling, 29).AfterStepOver();
                runner.Expects.HitBreakpointEvent(SinkHelper.Calling, 26).AfterStepOver();

                using (IThreadInspector threadInspector = runner.GetThreadInspector())
                {
                    this.Comment("Verify there are three 'recursiveCall' frames");
                    threadInspector.AssertStackFrameNames(true, "recursiveCall.*", "recursiveCall.*", "recursiveCall.*", "Calling::CoreRun.*", "Feature::Run.*", "main.*");
                }

                this.Comment("Try to step out twice from recursive call");
                runner.ExpectStepAndStepToTarget(SinkHelper.Calling, 29, 30).AfterStepOut();
                runner.ExpectStepAndStepToTarget(SinkHelper.Calling, 29, 30).AfterStepOut();

                using (IThreadInspector threadInspector = runner.GetThreadInspector())
                {
                    this.Comment("Verify 'recursiveCall' return back only one frame");
                    threadInspector.AssertStackFrameNames(true, "recursiveCall.*", "Calling::CoreRun.*", "Feature::Run.*", "main.*");
                }

                this.Comment("Step over from recursive call");
                runner.ExpectStepAndStepToTarget(SinkHelper.Calling, 49, 50).AfterStepOver();

                using (IThreadInspector threadInspector = runner.GetThreadInspector())
                {
                    this.Comment("Verify there is not 'recursiveCall' frame");
                    threadInspector.AssertStackFrameNames(true, "Calling::CoreRun.*", "Feature::Run.*", "main.*");
                }

                this.Comment("Verify stop debugging");
                runner.DisconnectAndVerify();
            }
        }
Example #7
0
        public void ThreadingBasic(ITestSettings settings)
        {
            this.TestPurpose("Test basic multithreading scenario.");
            this.WriteSettings(settings);

            IDebuggee debuggee = SinkHelper.Open(this, settings.CompilerSettings, DebuggeeMonikers.KitchenSink.Threading);

            using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings))
            {
                this.Comment("Launching debuggee. Run until multiple threads are running.");
                runner.Launch(settings.DebuggerSettings, debuggee, "-fThreading");
                runner.SetBreakpoints(debuggee.Breakpoints(SinkHelper.Threading, 37));

                runner.Expects.HitBreakpointEvent()
                .AfterConfigurationDone();

                IEnumerable <IThreadInfo> threads    = runner.GetThreads();
                List <string>             loopCounts = new List <string>();

                this.Comment("Inspect threads and find 'loopCount' variable on each worker thread.");
                this.WriteLine("Threads:");
                foreach (var threadInfo in threads)
                {
                    IThreadInspector threadInspector = threadInfo.GetThreadInspector();

                    // Don't look at main thread, just workers
                    if (threadInspector.ThreadId == runner.StoppedThreadId)
                    {
                        continue;
                    }

                    this.Comment("Thread '{0}', Id: {1}".FormatInvariantWithArgs(threadInfo.Name, threadInspector.ThreadId));
                    IFrameInspector threadLoopFrame = threadInspector.Stack.FirstOrDefault(s => s.Name.Contains("ThreadLoop"));

                    // Fail the test if the ThreadLoop frame could not be found
                    if (threadLoopFrame == null)
                    {
                        this.WriteLine("This thread's stack did not contain a frame with 'ThreadLoop'");
                        this.WriteLine("Stack Trace:");
                        foreach (var frame in threadInspector.Stack)
                        {
                            this.WriteLine(frame.Name);
                        }
                        continue;
                    }

                    string variables = threadLoopFrame.Variables.ToReadableString();
                    this.WriteLine("Variables in 'ThreadLoop' frame:");
                    this.WriteLine(variables);

                    // Put the different loopCounts in a list, so they can be verified order agnostic
                    string loopCountValue = threadLoopFrame.GetVariable("loopCount").Value;
                    this.WriteLine("loopCount = {0}", loopCountValue);
                    loopCounts.Add(loopCountValue);
                }

                //Verify all the worker threads were observed
                Assert.True(loopCounts.Contains("0"), "Could not find thread with loop count 0");
                Assert.True(loopCounts.Contains("1"), "Could not find thread with loop count 1");
                Assert.True(loopCounts.Contains("2"), "Could not find thread with loop count 2");
                Assert.True(loopCounts.Contains("3"), "Could not find thread with loop count 3");
                Assert.True(4 == loopCounts.Count, "Expected to find 4 threads, but found " + loopCounts.Count.ToString(CultureInfo.InvariantCulture));

                this.Comment("Run to end.");
                runner.Expects.TerminatedEvent().AfterContinue();

                runner.DisconnectAndVerify();
            }
        }