public PlayerHandler(ILogger <PlayerHandler> logger, ISpecialEffectSystem specialEffectSystem, IInteractionSystem interationSystem, IFollowSystem followSystem, IMoverPacketFactory moverPacketFactory, IDeathSystem deathSystem) { _logger = logger; _specialEffectSystem = specialEffectSystem; _interationSystem = interationSystem; _followSystem = followSystem; _moverPacketFactory = moverPacketFactory; _deathSystem = deathSystem; }
public DefaultMonsterBehavior(IMonsterEntity monster, IOptions <WorldConfiguration> worldConfiguration, IGameResources gameResources, IMobilitySystem mobilitySystem, IBattleSystem battleSystem, IFollowSystem followSystem, IDropSystem dropSystem, IMoverPacketFactory moverPacketFactory) { _monster = monster; _worldConfiguration = worldConfiguration.Value; _gameResources = gameResources; _mobilitySystem = mobilitySystem; _battleSystem = battleSystem; _followSystem = followSystem; _dropSystem = dropSystem; _moverPacketFactory = moverPacketFactory; }
/// <summary> /// Creates a new <see cref="AroundKillChatCommand"/> instance. /// </summary> /// <param name="battleSystem">Battle system.</param> /// <param name="followSystem">follow system.</param> public AroundKillChatCommand(IBattleSystem battleSystem, IFollowSystem followSystem) { _battleSystem = battleSystem; _followSystem = followSystem; }