public ActionFirstCardRandomViewModel(FluxxGameContainer gameContainer, ActionContainer actionContainer, KeeperContainer keeperContainer, FluxxDelegates delegates, IFluxxEvent fluxxEvent, BasicActionLogic basicActionLogic) : base(gameContainer, actionContainer, keeperContainer, delegates, fluxxEvent, basicActionLogic) { }
public ActionEverybodyGetsOneViewModel(FluxxGameContainer gameContainer, ActionContainer actionContainer, KeeperContainer keeperContainer, FluxxDelegates delegates, IFluxxEvent fluxxEvent, BasicActionLogic basicActionLogic) : base(gameContainer, actionContainer, keeperContainer, delegates, fluxxEvent, basicActionLogic) { }
public ActionDiscardRulesViewModel(FluxxGameContainer gameContainer, ActionContainer actionContainer, KeeperContainer keeperContainer, FluxxDelegates delegates, IFluxxEvent fluxxEvent, BasicActionLogic basicActionLogic) : base(gameContainer, actionContainer, keeperContainer, delegates, fluxxEvent, basicActionLogic) { RulesToDiscard = actionContainer.RulesToDiscard; }
public BasicActionScreen(FluxxGameContainer gameContainer, ActionContainer actionContainer, KeeperContainer keeperContainer, FluxxDelegates delegates, IFluxxEvent fluxxEvent, BasicActionLogic basicActionLogic ) { GameContainer = gameContainer; ActionContainer = actionContainer; _keeperContainer = keeperContainer; _delegates = delegates; FluxxEvent = fluxxEvent; BasicActionLogic = basicActionLogic; CommandContainer = gameContainer.Command; ActionContainer.PropertyChanged += ActionContainer_PropertyChanged; ButtonChooseCardVisible = ActionContainer.ButtonChooseCardVisible; }
public KeeperTrashViewModel(FluxxGameContainer gameContainer, KeeperContainer keeperContainer, IFluxxEvent fluxxEvent) : base(gameContainer, keeperContainer, fluxxEvent) { }
public KeeperShowViewModel(FluxxGameContainer gameContainer, KeeperContainer keeperContainer, IFluxxEvent fluxxEvent) : base(gameContainer, keeperContainer) { _fluxxEvent = fluxxEvent; }
public KeeperActionViewModel(FluxxGameContainer gameContainer, KeeperContainer keeperContainer, IFluxxEvent fluxxEvent) : base(gameContainer, keeperContainer) { _fluxxEvent = fluxxEvent; keeperContainer.ButtonText = ButtonText; }