Example #1
0
    void OnTriggerEnter2D(Collider2D coll)
    {
        IFloorable target = coll.gameObject.GetComponent <IFloorable>();

        if (target != null && target.GetType() != typeof(HumanAI) && target.GetType() != typeof(MovableObject))
        {
            target.SetFloor(floor);
            // Debug.Log(coll.gameObject.name);
        }
    }