private void Start() { //TODO extract // Find level layout lava = TryGetTransform(GameObject.Find("Moving Lava")); floor = TryGetTransform(GameObject.Find("Floor")); ceiling = TryGetTransform(GameObject.Find("Ceiling")); flapController = GetComponent <IFlapController>(); // Find all other dragons dragons = new List <DamageController>(FindObjectsOfType <DamageController>()); dragons.Remove(GetComponent <DamageController>()); }
void Start() { flapController = GetComponent <DragonController>(); Destroy(GetComponent <AIInput>()); }