public static IEnumerator Push(string name, string content) { IFirebase pushed = firebase.Push(); pushed.Child("IP").SetValue(Network.player.ipAddress); pushed.Child("name").SetValue(name); pushed.Child("content").SetValue(content); pushed.Child("time").SetValue(DateTime.Now.ToString()); yield return(null); }
public void Enqueue(T job) { QueueItem <T> item = new QueueItem <T> { Data = job, Timestamp = ServerValue.TIMESTAMP, }; IFirebase path = _jobs.Push(); path.Set(item); }
private void getEnemyId() { //have BATTLE ID first FireBase_battle = Firebase.CreateNew(FIRE_BASE_HOST + "battle/" + BATTLE_ID); FireBase_battle.Push().SetValue(playerId); battlePlayerChildAddedEventHandler = (object sender, ChangedEventArgs e) => { IDataSnapshot dataSnap = e.DataSnapshot; Logger.gameControl("FireBase_battle ChildAdded {0}, {1}", dataSnap.Key, dataSnap.StringValue); if (!playerId.Equals(dataSnap.StringValue)) { enemyId = dataSnap.StringValue; gotoStartGame = true; //Loom.QueueOnMainThread(() => //{ // gameStart(); //}); FireBase_battle.ChildAdded -= battlePlayerChildAddedEventHandler; } }; FireBase_battle.ChildAdded += battlePlayerChildAddedEventHandler; }
private void getPlayer_Battle_EnemyId() { FireBase_battlelist = Firebase.CreateNew(FIRE_BASE_HOST + BATTLE_LIST); playerId = System.Guid.NewGuid().ToString(); //IFirebase FireBase_battle = FireBase_battlelist.Push(); //battleId = FireBase_battle.Key; Logger.gameControl("getPlayer_Battle_EnemyId playerId {0}, battleId {1}", playerId, BATTLE_ID); FireBase_battlelist.ChildAdded += (object sender, ChangedEventArgs e) => { IDataSnapshot dataSnap = e.DataSnapshot; Logger.gameControl("FireBase_battlelist ChildAdded {0}, {1}", dataSnap.Key, dataSnap.StringValue); }; battlelistvalueUpdateEventHandler = (object sender, ChangedEventArgs e) => { IDataSnapshot dataSnap = e.DataSnapshot; Logger.gameControl("FireBase_battlelist ValueUpdated {0}, {1}", dataSnap.Key, dataSnap.StringValue); try { Dictionary <string, object> dic = dataSnap.DictionaryValue; object temp = null; bool findBattleId = false; foreach (string battleId in dic.Keys) { if (battleId.Contains("skip")) { continue; } //dic.TryGetValue(battleId, out temp); string status = dataSnap.Child(battleId).Child(BATTLE_STATUS).StringValue; Logger.gameControl("FireBase_battlelist ValueUpdated {0}, {1}", battleId, status); if (BATTLE_STATUS_WAITING.Equals(status)) { dataSnap.Child(battleId).Ref.Child(playerId).SetValue(playerId); dataSnap.Child(battleId).Child(BATTLE_STATUS).Ref.SetValue(BATTLE_STATUS_FIGHTING); BATTLE_ID = battleId; findBattleId = true; break; } //Dictionary<string, object> battlevalue = (Dictionary<string, object>)temp; //object temp2 = null; //foreach (string battleinfo in battlevalue.Keys) //{ // if ("status".Equals(battleinfo)) // { // battlevalue.TryGetValue(battleId, out temp2); // } //} } if (!findBattleId) { IFirebase ref_battle = FireBase_battlelist.Push(); BATTLE_ID = ref_battle.Key; ref_battle.Child(playerId).SetValue(playerId); ref_battle.Child(BATTLE_STATUS).SetValue(BATTLE_STATUS_WAITING); } FireBase_battlelist.ValueUpdated -= battlelistvalueUpdateEventHandler; getEnemyId(); } catch (Exception ex) { Debug.Log(ex.Message); } }; FireBase_battlelist.ValueUpdated += battlelistvalueUpdateEventHandler; FireBase_battlelist.ChildChanged += (object sender, ChangedEventArgs e) => { IDataSnapshot dataSnap = e.DataSnapshot; Logger.gameControl("FireBase_battlelist ChildChanged {0}, {1}", dataSnap.Key, dataSnap.StringValue); }; }
public static void InsertPainting(Painting painting) { Data.Push(JsonConvert.SerializeObject(painting)); }