Example #1
0
        // 查找与主角最近的对象
        public T FindNearstEntity <T>(IFindCondition <T> condition)
        {
            if (m_ClientGlobal == null)
            {
                return(default(T));
            }
            if (m_ClientGlobal.MainPlayer == null)
            {
                return(default(T));
            }

            Vector3 pos = m_ClientGlobal.MainPlayer.GetPos();

            List <T> lstEntity = new List <T>();

            FindAllEntity <T>(ref lstEntity);

            float fMinDis = 5000000.0f;
            T     ret     = default(T);

            for (int i = 0; i < lstEntity.Count; ++i)
            {
                if (lstEntity[i] == null)
                {
                    continue;
                }
                IEntity en = lstEntity[i] as IEntity;
                if (en != null)
                {
                    if (en.GetUID() == m_ClientGlobal.MainPlayer.GetUID())
                    {
                        continue;
                    }
                }
                if (condition != null)
                {
                    if (!condition.Conform(lstEntity[i]))
                    {
                        continue;
                    }
                }

                if (en != null)
                {
                    if (en.GetUID() != m_ClientGlobal.MainPlayer.GetUID())
                    {
                        float fDis = Vector3.SqrMagnitude(pos - en.GetPos());
                        if (fDis < fMinDis)
                        {
                            fMinDis = fDis;
                            ret     = lstEntity[i];
                        }
                    }
                }
            }
            lstEntity.Clear();
            lstEntity = null;

            return(ret);
        }
Example #2
0
        // 根据一定的范围查找对象 范围判定在IFindCondition里面实现
        public void FindEntityRange <T>(IFindCondition <T> condition, ref List <T> lst)
        {
            Profiler.BeginSample("FindEntityRange");
            lst.Clear();
            if (m_ClientGlobal == null)
            {
                return;
            }

            if (m_ClientGlobal.MainPlayer == null)
            {
                return;
            }
            Profiler.BeginSample("typeof");
            Type key = typeof(T);

            Profiler.EndSample();
            object lstObj = null;

            if (!m_dicObj.TryGetValue(key, out lstObj))
            {//代码优化 (有问题可以先还原)去掉每次3k的开销 modify by zhudianyu
                lstObj = new List <T>(100);
                m_dicObj.Add(key, lstObj);
            }
            List <T> lstEntity = lstObj as List <T>;

            lstEntity.Clear();
            Profiler.BeginSample("FindAllEntity");
            FindAllEntity <T>(ref lstEntity);
            Profiler.EndSample();
            for (int i = 0; i < lstEntity.Count; ++i)
            {
                if (lstEntity[i] == null)
                {
                    continue;
                }
                IEntity en = lstEntity[i] as IEntity;
                if (en != null)
                {
                    if (en.GetUID() == m_ClientGlobal.MainPlayer.GetUID())
                    {
                        continue;
                    }
                }
                if (condition != null)
                {
                    Profiler.BeginSample("condition");
                    // 符合条件,加入输出列表
                    if (condition.Conform(lstEntity[i]))
                    {
                        lst.Add(lstEntity[i]);
                    }
                    Profiler.EndSample();
                }
            }
            lstEntity.Clear();
            // lstEntity = null;
            Profiler.EndSample();
        }
Example #3
0
        void FindEntity <T>(IFindCondition <T> condition) where T : IEntity
        {
            List <T> tempList = new List <T>();

            ControllerSystem.m_ClientGlobal.GetEntitySystem().FindEntityRange <T>(condition, ref tempList);
            for (int i = 0; i < tempList.Count; ++i)
            {
                m_lstEntity.Add(tempList[i]);
            }
            tempList.Clear();
        }