public WindowFilterFloat(IFilterWindow <float> window) { this.window = window; time_offset_limit = (int)Math.Floor(window.FilterWidth / 2.0f); }
public FilterWindow(IAlgebraReal <RealType> algebra, IFilterWindow <RealType> window) { this.algebra = algebra; this.window = window; //d_time_offset_limit = this.algebra.FloorInt(window.HalfWindowWidth); }