public static FileStreamCompletionSource Create(IFileStreamCompletionSourceStrategy strategy, PreAllocatedOverlapped?preallocatedOverlapped,
                                                 int numBufferedBytesRead, ReadOnlyMemory <byte> memory)
 {
     // If the memory passed in is the strategy's internal buffer, we can use the base FileStreamCompletionSource,
     // which has a PreAllocatedOverlapped with the memory already pinned.  Otherwise, we use the derived
     // MemoryFileStreamCompletionSource, which Retains the memory, which will result in less pinning in the case
     // where the underlying memory is backed by pre-pinned buffers.
     return(preallocatedOverlapped != null && MemoryMarshal.TryGetArray(memory, out ArraySegment <byte> buffer) &&
            preallocatedOverlapped.IsUserObject(buffer.Array) // preallocatedOverlapped is allocated when BufferedStream|LegacyFileStreamStrategy allocates the buffer
         ? new FileStreamCompletionSource(strategy, preallocatedOverlapped, numBufferedBytesRead, buffer.Array)
         : new MemoryFileStreamCompletionSource(strategy, numBufferedBytesRead, memory));
 }
        private long _result;                  // Using long since this needs to be used in Interlocked APIs

        // Using RunContinuationsAsynchronously for compat reasons (old API used Task.Factory.StartNew for continuations)
        internal FileStreamCompletionSource(IFileStreamCompletionSourceStrategy strategy, PreAllocatedOverlapped?preallocatedOverlapped,
                                            int numBufferedBytes, byte[]?bytes) : base(TaskCreationOptions.RunContinuationsAsynchronously)
        {
            _numBufferedBytes = numBufferedBytes;
            _strategy         = strategy;
            _result           = NoResult;

            // The _preallocatedOverlapped is null if the internal buffer was never created, so we check for
            // a non-null bytes before using the stream's _preallocatedOverlapped
            _overlapped = bytes != null && strategy.CompareExchangeCurrentOverlappedOwner(this, null) == null ?
                          strategy.FileHandle.ThreadPoolBinding !.AllocateNativeOverlapped(preallocatedOverlapped !) : // allocated when buffer was created, and buffer is non-null
                          strategy.FileHandle.ThreadPoolBinding !.AllocateNativeOverlapped(s_ioCallback, this, bytes);
            Debug.Assert(_overlapped != null, "AllocateNativeOverlapped returned null");
        }
        // When doing IO asynchronously (i.e. _isAsync==true), this callback is
        // called by a free thread in the threadpool when the IO operation
        // completes.
        internal static void IOCallback(uint errorCode, uint numBytes, NativeOverlapped *pOverlapped)
        {
            // Extract the completion source from the overlapped.  The state in the overlapped
            // will either be a FileStreamStrategy (in the case where the preallocated overlapped was used),
            // in which case the operation being completed is its _currentOverlappedOwner, or it'll
            // be directly the FileStreamCompletionSource that's completing (in the case where the preallocated
            // overlapped was already in use by another operation).
            object?state = ThreadPoolBoundHandle.GetNativeOverlappedState(pOverlapped);

            Debug.Assert(state is IFileStreamCompletionSourceStrategy || state is FileStreamCompletionSource);
            FileStreamCompletionSource completionSource = state switch
            {
                IFileStreamCompletionSourceStrategy strategy => strategy.CurrentOverlappedOwner !, // must be owned
                                       _ => (FileStreamCompletionSource)state
            };

            Debug.Assert(completionSource != null);
            Debug.Assert(completionSource._overlapped == pOverlapped, "Overlaps don't match");

            // Handle reading from & writing to closed pipes.  While I'm not sure
            // this is entirely necessary anymore, maybe it's possible for
            // an async read on a pipe to be issued and then the pipe is closed,
            // returning this error.  This may very well be necessary.
            ulong packedResult;

            if (errorCode != 0 && errorCode != ERROR_BROKEN_PIPE && errorCode != ERROR_NO_DATA)
            {
                packedResult = ((ulong)ResultError | errorCode);
            }
            else
            {
                packedResult = ((ulong)ResultSuccess | numBytes);
            }

            // Stow the result so that other threads can observe it
            // And, if no other thread is registering cancellation, continue
            if (NoResult == Interlocked.Exchange(ref completionSource._result, (long)packedResult))
            {
                // Successfully set the state, attempt to take back the callback
                if (Interlocked.Exchange(ref completionSource._result, CompletedCallback) != NoResult)
                {
                    // Successfully got the callback, finish the callback
                    completionSource.CompleteCallback(packedResult);
                }
                // else: Some other thread stole the result, so now it is responsible to finish the callback
            }
            // else: Some other thread is registering a cancellation, so it *must* finish the callback
        }
        private MemoryHandle _handle; // mutable struct; do not make this readonly

        internal MemoryFileStreamCompletionSource(IFileStreamCompletionSourceStrategy strategy, int numBufferedBytes, ReadOnlyMemory <byte> memory)
            : base(strategy, null, numBufferedBytes, null) // this type handles the pinning, so null is passed for bytes
        {
            _handle = memory.Pin();
        }