/// <summary> /// /// </summary> /// <param name="obj"></param> /// <returns></returns> public int CompareTo(IFightObstacle obj) { return(Priority.CompareTo(obj.Priority)); }
/// <summary> /// /// </summary> /// <param name="obstacle"></param> /// <returns></returns> public FightActionResultEnum RemoveObject(IFightObstacle obstacle) { FightObjects.Remove(obstacle); return FightActionResultEnum.RESULT_NOTHING; }
/// <summary> /// /// </summary> /// <param name="obj"></param> /// <returns></returns> public int CompareTo(IFightObstacle obj) { return Priority.CompareTo(obj.Priority); }
/// <summary> /// /// </summary> /// <param name="fightObject"></param> /// <returns></returns> public FightActionResultEnum AddObject(IFightObstacle fightObject) { FightObjects.Add(fightObject); if (fightObject.ObstacleType == FightObstacleTypeEnum.TYPE_FIGHTER) { var fighter = (AbstractFighter)fightObject; for (int i = FightObjects.Count - 1; i > -1; i--) { var activableObject = FightObjects[i] as AbstractActivableObject; if (activableObject != null) { if (activableObject.ActivationType == ActiveType.ACTIVE_ENDMOVE) { if (!fighter.IsFighterDead) { activableObject.LoadTargets(fighter); activableObject.Activate(fighter); } } } } } return FightActionResultEnum.RESULT_NOTHING; }