Example #1
0
        /// <summary>
        /// Initializes control elements of the game. Loads given mission, creates all required game objects
        /// (and sets DieHandler) and registers them to control elements.
        /// </summary>
        /// <param name="missionName">The name of the choosen mission.</param>
        public void Initialize(string missionName)
        {
            // Creates game objects
            objectCreator.InitializeWorld(missionName);

            // Sets DieHandler
            foreach (var solarSys in objectCreator.GetInicializedSolarSystems())
            {
                foreach (var gameObject in solarSys.GetIMGOs())
                {
                    gameObject.Value.DieHandler += OnDieEvent;
                }
                foreach (var gameObject in solarSys.GetISGOs())
                {
                    gameObject.Value.DieHandler += OnDieEvent;
                }
            }
            // Registers SolarSystems
            solarSystemMgr.CreateSolarSystems(objectCreator.GetInicializedSolarSystems());
            // Initializes HitTest
            hitTest.CreateHitTestMap(objectCreator.GetInicializedSolarSystems());
            // Registers team
            teamMgr.Initialize(objectCreator.GetTeams(), objectCreator.GetTeamsRelations());
            groupMgr.UntargetGroup();
            // Initializes movements and fights (occupations) from XML file
            moveMgr.Initialize(objectCreator.GetLoadedMovements());
            fightMgr.Initialize(objectCreator.GetLoadedOccupations(), objectCreator.GetLoadedFights());

            gameSerializer.Initialize(missionName);
        }
Example #2
0
 private void NewGame()
 {
     _fightManager.Initialize();
     _fightManager.FightMenu();
     EndGame();
 }