private static void StartNewGame(IField gameField, ref int row, ref int col, ref int minesCounter, ref int revealedCellsCounter, ref bool isBoomed) { row = 0; col = 0; minesCounter = 0; revealedCellsCounter = 0; isBoomed = false; gameField.Initialize(); gameField.FillWithRandomMines(); visitedRows.Clear(); visitedCols.Clear(); }