public ErrorHandler(ILoggerFactory loggerFactory, IFaultFactory faultFactory) { Ensure.ArgumentNotNull(() => faultFactory, ref _faultFactory); Ensure.ArgumentNotNull(() => loggerFactory); _logger = loggerFactory.Get<ErrorHandler>(); }
public void SetUp() { this.container = new UnityContainer(); this.faultFactory = new FaultFactory(); this.container.RegisterInstance(this.faultFactory); }