public FarmerController(IBuilder<Organization, OrganizationInput> organizationBuilder, IBuilder<LandOwner, LandOwnerInput> landOwnerBuilder, IFarmerService farmerService, IFarmerRepo farmerRepo) { this.organizationBuilder = organizationBuilder; this.landOwnerBuilder = landOwnerBuilder; this.farmerService = farmerService; this.farmerRepo = farmerRepo; }
public FarmersController(IFarmerService farmerService, IMapper mapper, IHttpContextAccessor contextAccessor) { _mapper = mapper; _farmerService = farmerService; _contextAccessor = contextAccessor; }
public FarmerController(IBuilder <Organization, OrganizationInput> organizationBuilder, IBuilder <LandOwner, LandOwnerInput> landOwnerBuilder, IFarmerService farmerService, IFarmerRepo farmerRepo) { this.organizationBuilder = organizationBuilder; this.landOwnerBuilder = landOwnerBuilder; this.farmerService = farmerService; this.farmerRepo = farmerRepo; }
public LetterboxService( IFarmerService farmerService) { _farmerService = farmerService; ModEvents.PlayerUsingLetterbox += PlayerUsingLetterbox; ModEvents.MailRead += MailRead; }
public MailDeliveryService(IMod mod, IConfigurationService configService, IFarmerService farmerService) { _mod = mod; _configService = configService; _farmerService = farmerService; _restClient = new RestClient(_configService.GetApiUri()); ModEvents.OnMailDelivery += OnMailDelivery; }
public PostboxService( IConfigurationService configService, IFarmerService farmerService) { _configService = configService; _farmerService = farmerService; ModEvents.PlayerUsingPostbox += PlayerUsingPostbox; ModEvents.MailComposed += MailComposed; }
public LetterboxService( IConfigurationService configService, IFarmerService farmerService) { _configService = configService; _farmerService = farmerService; ModEvents.PlayerUsingLetterbox += PlayerUsingLetterbox; ModEvents.MailRead += MailRead; }
public CommandService( IMod mod, IFarmerService farmerService) { _mod = mod; _farmerService = farmerService; RegisterCommands(); var events = mod.Helper.Events; events.GameLoop.SaveLoaded += OnSaveLoaded; events.GameLoop.ReturnedToTitle += OnReturnedToTitle; }
public CommandService( IMod mod, IConfigurationService configService, IFarmerService farmerService) { _mod = mod; _configService = configService; _farmerService = farmerService; RegisterCommands(); SaveEvents.AfterLoad += AfterSavedGameLoad; SaveEvents.AfterReturnToTitle += AfterReturnToTitle; }
public AddFeedbackHandler(IFarmerService farmerService) { this.farmerService = farmerService; }
public AddFarmerVisitHandler(IFarmerService farmerService) { this.farmerService = farmerService; }
public AddNewFarmerHandler(IFarmerService farmerService) { this.farmerService = farmerService; }
public FarmerController() { _farmerService = new FarmerService(); _apiClientVaildationService = new ApiClientVaildationService(); }
public FarmerController(IFarmerService farmerService, IFarmerProfileService farmerProfileService) { this.farmerService = farmerService; this.farmerProfileService = farmerProfileService; }
public AddFarmerMeetingHandler(IFarmerService farmerService) { this.farmerService = farmerService; }
public FarmerController(IFarmerService farmerService) { _FarmerService = farmerService; }
public AddFieldDayHandler(IFarmerService farmerService) { this.farmerService = farmerService; }