private void Update() { if (this.fade == null) { this.fade = this.GetComponent <IFade>(); } if (this.fade.Range != this.range) { this.fade.Range = this.range; } }
public void Initialize(GameObject[] fadeObjs) { _objs = new List <IFade>(); foreach (var obj in fadeObjs) { IFade c = obj.GetComponent <IFade>(); if (c == null) { continue; } _objs.Add(c); } }
void Init () { fade = GetComponent<IFade> (); }
void Init() { fade = GetComponent <IFade> (); }
public Fade(IFade fade) { this.fade = fade; fade.Range = cutoutRange; }
public void FadeFromBlack(IFade fadeCaller) { this.fadeCaller = fadeCaller; shouldFadeToBlack = false; shouldFadeFromBlack = true; }
private void Initialize() { fade = GetComponent <IFade>(); }
void Init() { fader = GetComponent <IFade>(); fadeOutIsCompleted = false; fadeInIsCompleted = false; }
void Init() { cutoutRange = 1; fade = GetComponent <IFade> (); }
/// <summary> /// 初期化 /// </summary> private void Init() { mFade = GetComponent <IFade> (); }