private void Update()
    {
        if (this.fade == null)
        {
            this.fade = this.GetComponent <IFade>();
        }

        if (this.fade.Range != this.range)
        {
            this.fade.Range = this.range;
        }
    }
Example #2
0
        public void Initialize(GameObject[] fadeObjs)
        {
            _objs = new List <IFade>();

            foreach (var obj in fadeObjs)
            {
                IFade c = obj.GetComponent <IFade>();
                if (c == null)
                {
                    continue;
                }

                _objs.Add(c);
            }
        }
Example #3
0
	void Init ()
	{
		fade = GetComponent<IFade> ();
	}
Example #4
0
 void Init()
 {
     fade = GetComponent <IFade> ();
 }
Example #5
0
 public Fade(IFade fade)
 {
     this.fade  = fade;
     fade.Range = cutoutRange;
 }
Example #6
0
 public void FadeFromBlack(IFade fadeCaller)
 {
     this.fadeCaller     = fadeCaller;
     shouldFadeToBlack   = false;
     shouldFadeFromBlack = true;
 }
Example #7
0
 private void Initialize()
 {
     fade = GetComponent <IFade>();
 }
Example #8
0
 void Init()
 {
     fader = GetComponent <IFade>();
     fadeOutIsCompleted = false;
     fadeInIsCompleted  = false;
 }
Example #9
0
 void Init()
 {
     cutoutRange = 1;
     fade        = GetComponent <IFade> ();
 }
Example #10
0
 /// <summary>
 /// 初期化
 /// </summary>
 private void Init()
 {
     mFade = GetComponent <IFade> ();
 }