Example #1
0
        public Client(IFactory factory)
        {
            if (factory == null)
                throw new ArgumentNullException("factory");

            _factory = factory;
            _actionQueue = factory.CreateActionQueue();
            _clients = new List<ClientData>();
            _gameClients = new List<ClientData>();
            _games = new List<GameData>();
            _pieceBag = factory.CreatePieceBag(32);
            _inventory = factory.CreateInventory(10);

            Assembly entryAssembly = Assembly.GetEntryAssembly();
            if (entryAssembly != null)
            {
                Version version = entryAssembly.GetName().Version;
                Version = new Versioning
                {
                    Major = version.Major,
                    Minor = version.Minor,
                };
            }// else, we suppose SetVersion will be called later, before connecting

            _state = States.Created;
            _clientId = Guid.Empty;
            _lastActionFromServer = DateTime.Now;
            _timeoutCount = 0;
            _pieceIndex = 0;

            _gameTimer = new System.Timers.Timer
            {
                Interval = GameTimerIntervalStartValue
            };
            _gameTimer.Elapsed += GameTimerOnElapsed;

            _cancellationTokenSource = new CancellationTokenSource();
            _timeoutTask = Task.Factory.StartNew(TimeoutTask, _cancellationTokenSource.Token);
            _actionQueue.Start(_cancellationTokenSource);
        }