/// <summary> /// Constructor for item creation /// </summary> public ItemEditorViewModell(IFactorioLogic logic, Window window) { init(logic, window); m_item = new FactorioItem(); m_itemDummy = new FactorioItem(-1); }
/// <summary> /// Initializer for constructors /// </summary> /// <param name="logic"></param> /// <param name="window"></param> private void init(IFactorioLogic logic, Window window) { this.m_fLogic = logic; this.m_currentWindow = window; // Select default recipe item if (m_fLogic.Items.Count > 0) { SelectedComboBoxRecipeItem = m_fLogic.Items[0]; } }
/// <summary> /// Constructor for item editing /// </summary> /// <param name="logic"></param> /// <param name="window"></param> /// <param name="item"></param> public ItemEditorViewModell(IFactorioLogic logic, Window window, FactorioItem item) { init(logic, window); this.Title = "Edit item"; this.TxtItemName = item.Name; this.TxtItemOutput = item.CraftingOutput.ToString(); this.TxtItemTime = item.CraftingTime.ToString(); this.SelectedCrafting = item.DefaultCraftingType.ToString(); this.PicturePath = item.ImagePath; this.m_item = item; this.m_itemDummy = item.GetCopy(); }
public ItemEditorWindow(IFactorioLogic logic, FactorioItem item) { InitializeComponent(); this.DataContext = new ItemEditorViewModell(logic, this, item); }
public ProductionViewerWindow(IFactorioLogic logic, FactorioItem item) { InitializeComponent(); this.DataContext = new ProductionViewerViewModell(item); }
public SettingsWindow(IFactorioLogic factorioLogic) { InitializeComponent(); this.DataContext = factorioLogic; }
/// <summary> /// Default constructor /// </summary> public MainWindowViewModell(IFactorioLogic logic) { this.fLogic = logic; }