void Start() { #if UNITY_WEBPLAYER FacebookPurchasing = this.gameObject.AddComponent <FacebookPurchasing>() as IFacebookPurchase; FacebookPurchasing.Init(); #endif }
public void Purchase(PremiumBundle bundleItem, int amount, string userID) { #if UNITY_WEBPLAYER if (Type.GetType("FacebookPurchasing") != null) { FacebookPurchasing = this.gameObject.AddComponent<FacebookPurchasing>() as IFacebookPurchase; } #endif if (FacebookPurchasing == null) { Debug.LogError("Facebook purchase not found. Please add the FacebookPurchase script from the CloudGoodsFacebookAddon folder to this object and drag it as the public reference to the facebookPurchase variable in the inspector"); return; } currentBundleID = int.Parse(bundleItem.BundleID); FacebookPurchasing.Purchase(bundleItem, amount, OnReceivedFacebookCurrencyPurchase); }
public void Purchase(PremiumBundle bundleItem, int amount, string userID) { #if UNITY_WEBPLAYER if (Type.GetType("FacebookPurchasing") != null) { FacebookPurchasing = this.gameObject.AddComponent <FacebookPurchasing>() as IFacebookPurchase; } #endif if (FacebookPurchasing == null) { Debug.LogError("Facebook purchase not found. Please add the FacebookPurchase script from the CloudGoodsFacebookAddon folder to this object and drag it as the public reference to the facebookPurchase variable in the inspector"); return; } currentBundleID = int.Parse(bundleItem.BundleID); FacebookPurchasing.Purchase(bundleItem, amount, OnReceivedFacebookCurrencyPurchase); }
public void Purchase(PremiumBundle bundleItem, int amount, string userID) { if (Type.GetType("FacebookPurchasing") != null) { FacebookPurchasing = this.gameObject.AddComponent(Type.GetType("FacebookPurchasing")) as IFacebookPurchase; } if (FacebookPurchasing == null) { Debug.LogError("Facebook purchase not found. Please add the FacebookPurchase script from the CloudGoodsFacebookAddon folder to this object and drag it as the public reference to the facebookPurchase variable in the inspector"); return; } currentBundleID = int.Parse(bundleItem.BundleID); Console.WriteLine("Credit bundle purchase: ID: " + bundleItem.BundleID + " Amount: " + amount); Debug.Log("ID: " + bundleItem.BundleID + "\nAmount: " + amount + "\nUserID: " + userID); FacebookPurchasing.Purchase(bundleItem, amount, OnReceivedFacebookCurrencyPurchase); }
void Start() { #if UNITY_WEBPLAYER FacebookPurchasing = this.gameObject.AddComponent<FacebookPurchasing>() as IFacebookPurchase; FacebookPurchasing.Init(); #endif }
void Start() { FacebookPurchasing = this.gameObject.AddComponent(Type.GetType("FacebookPurchasing")) as IFacebookPurchase; FacebookPurchasing.Init(); }