public IndustrialComplex(IMothershipService mothershipService, IGDetailPlanetService gDetailPlanetService,
                          ISynchronizer synchronizer, IStoreService storeService, IGameUserService gameUserService,
                          IUMotherJumpService motherJumpService, IStorage storage, IExtractionModule extractionModule,
                          IEnergyConverter energyConverter)
     : base(
         mothershipService, gDetailPlanetService, synchronizer, storeService, gameUserService, motherJumpService)
 {
     _storage          = storage;
     _extractionModule = extractionModule;
     _energyConverter  = energyConverter;
 }
Example #2
0
        public MainGameHub(IServiceProvider svp)
        {
            #region Main

            _svp      = svp;
            _hubCache = _svp.GetService <IMainGameHubLocalStorageCache>();

            #endregion

            #region Main User

            _gameUserService = _svp.GetService <IGameUserService>();
            _allianceService = _svp.GetService <IAllianceService>();
            _channelService  = (ChannelService)_svp.GetService <IChannelService>();

            _mothershipService = _svp.GetService <IMothershipService>();
            _motherJumpService = _svp.GetService <IUMotherJumpService>();
            _storeService      = _svp.GetService <IStoreService>();

            #endregion

            #region World

            _gameTypeService        = _svp.GetService <IGameTypeService>();
            _gGeometryPlanetService = _svp.GetService <IGGeometryPlanetService>();
            _gDetailPlanetService   = _svp.GetService <IGDetailPlanetService>();
            _gSectorsService        = _svp.GetService <IGSectorsService>();
            _mapInfoService         = _svp.GetService <IMapInfoService>();
            _systemService          = _svp.GetService <ISystemService>();
            _worldService           = _svp.GetService <IWorldService>();
            _gUserBookmarkService   = (GUserBookmarkService)_svp.GetService <IGUserBookmarkService>();

            #endregion

            #region builds

            //collections
            _commandCenter     = _svp.GetService <ICommandCenter>();
            _industrialComplex = _svp.GetService <IIndustrialComplex>();
            _laboratory        = _svp.GetService <ILaboratory>();
            _shipyard          = _svp.GetService <IShipyard>();


            //items
            _energyConverter  = _svp.GetService <IEnergyConverter>();
            _extractionModule = _svp.GetService <IExtractionModule>();
            _extractionModule = _svp.GetService <IExtractionModule>();
            _spaceShipyard    = _svp.GetService <ISpaceShipyard>();
            _storage          = _svp.GetService <IStorage>();
            _turels           = _svp.GetService <ITurels>();

            //common
            _unit                    = _svp.GetService <IUnit>();
            _storageResources        = _svp.GetService <IStorageResourcesService>();
            _transferResourceService = _svp.GetService <ITransferResourceService>();

            #endregion

            #region Global User

            _estateOwnService  = _svp.GetService <IEstateOwnService>();
            _synchronizer      = _svp.GetService <ISynchronizer>();
            _estateListService = _svp.GetService <IEstateListService>();
            _journalOutService = _svp.GetService <IJournalOutService>();
            _gameRunner        = _svp.GetService <IGameRunner>();
            _dbProvider        = _svp.GetService <IDbProvider>();

            #endregion

            #region Confederation

            _confederationService = _svp.GetService <IConfederationService>();

            #endregion
        }