Example #1
0
 /// <summary>
 /// 初期座標を設定する.
 /// </summary>
 /// <param name="position"></param>
 /// <param name="normalPieceMovements"></param>
 /// <param name="expansionPieceMovements"></param>
 public DefaultPiece(PublicDataType.IntegerVector2 position, Terminologies.PieceColor color, IPlayer owner, Terminologies.PieceName name, IExpandingMoveFieldChecker fieldChecker)
 {
     this.Name         = name;
     this.Position     = position;
     this.Color        = color;
     this.Owner        = owner;
     this.fieldChecker = fieldChecker;
 }
Example #2
0
 public Shaman(Terminologies.PieceColor color, PublicDataType.IntegerVector2 position, IPlayer owner, IExpandingMoveFieldChecker fieldChecker)
     : base(position, color, owner, Terminologies.PieceName.Shaman, fieldChecker)
 {
     normalPieceMovements = new PieceMovement[]
     {
         new PieceMovement(new PublicDataType.IntegerVector2(0, 1), 1), new PieceMovement(new PublicDataType.IntegerVector2(0, -1), 1),
         new PieceMovement(new PublicDataType.IntegerVector2(1, 0), -1), new PieceMovement(new PublicDataType.IntegerVector2(-1, 0), -1)
     };
     expansionPieceMovements = new PieceMovement[]
     {
         new PieceMovement(new PublicDataType.IntegerVector2(0, 1), -1, true), new PieceMovement(new PublicDataType.IntegerVector2(0, -1), -1, true),
         new PieceMovement(new PublicDataType.IntegerVector2(1, 0), -1, true), new PieceMovement(new PublicDataType.IntegerVector2(-1, 0), -1, true),
         new PieceMovement(new PublicDataType.IntegerVector2(1, 1), -1, true), new PieceMovement(new PublicDataType.IntegerVector2(1, -1), -1, true),
         new PieceMovement(new PublicDataType.IntegerVector2(-1, 1), -1, true), new PieceMovement(new PublicDataType.IntegerVector2(-1, -1), -1, true)
     };
 }
Example #3
0
 public Pawn(Terminologies.PieceColor color, PublicDataType.IntegerVector2 position, IPlayer owner, IExpandingMoveFieldChecker fieldChecker)
     : base(position, color, owner, Terminologies.PieceName.Pawn, fieldChecker)
 {
     normalPieceMovements = new PieceMovement[]
     {
         new PieceMovement(new PublicDataType.IntegerVector2(0, 1), 1)
     };
     expansionPieceMovements = normalPieceMovements.Union(new PieceMovement[]
     {
         new PieceMovement(new PublicDataType.IntegerVector2(0, 1), 2), new PieceMovement(new PublicDataType.IntegerVector2(0, -1), 1),
         new PieceMovement(new PublicDataType.IntegerVector2(1, 0), 1), new PieceMovement(new PublicDataType.IntegerVector2(-1, 0), 1)
     }).ToArray();
 }
Example #4
0
 public Chariot(Terminologies.PieceColor color, PublicDataType.IntegerVector2 position, IPlayer owner, IExpandingMoveFieldChecker fieldChecker)
     : base(position, color, owner, Terminologies.PieceName.Chariot, fieldChecker)
 {
     normalPieceMovements = new PieceMovement[]
     {
         new PieceMovement(new PublicDataType.IntegerVector2(2, 0), 1), new PieceMovement(new PublicDataType.IntegerVector2(-2, 0), 1),
         new PieceMovement(new PublicDataType.IntegerVector2(0, 2), 1), new PieceMovement(new PublicDataType.IntegerVector2(0, -2), -1),
     };
     expansionPieceMovements = new PieceMovement[]
     {
         new PieceMovement(new PublicDataType.IntegerVector2(2, 2), 1), new PieceMovement(new PublicDataType.IntegerVector2(-2, 2), 1),
         new PieceMovement(new PublicDataType.IntegerVector2(2, -2), 1), new PieceMovement(new PublicDataType.IntegerVector2(-2, -2), 1)
     };
 }