private readonly IEventRunner _eventRunner; //#A public DomainEventsDbContext( //#B DbContextOptions <DomainEventsDbContext> options, //#B IEventRunner eventRunner = null) //#B : base(options) { _eventRunner = eventRunner; //#B }
public ComponentTest(IComponentOwner owner, IEventRunner eventRunner, Input input, IEventSwitchUpdater eventSwitchUpdater) : base(owner) { this.eventRunner = eventRunner; this.input = input; this.eventSwitchUpdater = eventSwitchUpdater; input.NewInput += InputOnNewInput; lastUpdate = false; }
public InputStateManager(IEventRunner eventRunner) { clipBoard = new HashSet <BoardObject>(); state = new SelectionToolState(); SelectedTool = Tools.SelectionTool; this.eventRunner = eventRunner; }
public Main(ILobby lobby, IEventRunner eventRunner, IDiscordHandler discord, ISpreadsheet sheet, ScriptInput input) : base(eventRunner) { _lobby = lobby; _discord = discord; _eventRunner = eventRunner; _sheet = sheet; _input = input; _sorter = new LobbySort(eventRunner, lobby, input.CaptainA, input.CaptainB); }
/// <summary> /// Registers the <see cref="EventObject"/> /// </summary> /// <param name="eventRunner"></param> public void Register(IEventRunner eventRunner) { while (eventRunner.Contains(Id)) { Id = Guid.NewGuid(); } #pragma warning disable CS0618 // Type or member is obsolete eventRunner.Register(this); #pragma warning restore CS0618 // Type or member is obsolete }
/// <summary> /// Event object, used to access all events /// </summary> public EventObject(IEventRunner evRunner, bool register = true) { Id = Guid.NewGuid(); _evRunner = evRunner; if (register) #pragma warning disable CS0618 // Type or member is obsolete { _evRunner.Register(this); } #pragma warning restore CS0618 // Type or member is obsolete }
public virtual void OnDeconstruct() { this.eventRunner = default; this.prewarmed = false; this.beginAddEventsCount = 0; this.beginAddEvents = false; this.statEventsAdded = 0; this.statPlayedEvents = 0; this.oldestTick = Tick.Invalid; this.lastSavedStateTick = Tick.Invalid; this.pauseStoreStateSinceTick = Tick.Invalid; this.statesHistory.DiscardAll(); this.statesHistory = null; this.world.SetStatesHistoryModule(null); foreach (var item in this.events) { var values = item.Value.Values; for (int i = 0, cnt = values.Count; i < cnt; ++i) { var val = values[i]; if (val.parameters != null) { PoolArray <object> .Recycle(ref val.parameters); } } item.Value.Clear(); PoolSortedList <long, HistoryEvent> .Recycle(item.Value); } PoolDictionary <Tick, ME.ECS.Collections.SortedList <long, HistoryEvent> > .Recycle(ref this.events); foreach (var kv in this.syncHashTable) { PoolDictionary <int, int> .Recycle(kv.Value); } PoolDictionary <Tick, Dictionary <int, int> > .Recycle(ref this.syncHashTable); }
void IStatesHistoryModule <TState> .SetEventRunner(IEventRunner eventRunner) { this.eventRunner = eventRunner; }
public EventRouter(IEventRunner eventRunner) { this.eventRunner = eventRunner; }
public void Deregister(IEventRunner eventRunner) { _evRunner.Delete(this); }
public EventTriggerEyeContact(IComponentOwner owner, IEventRunner eventRunner, IList <IEvent> events, IWorldData worldData) : base(owner, eventRunner, events) { this.worldData = worldData; }
protected EventTrigger(IComponentOwner owner, IEventRunner eventRunner, IList <IEvent> events) : base(owner) { this.eventRunner = eventRunner; this.events = events; }
public IList <WorldObject> LoadEntities(string mapName, IWorldData worldData, IEventRunner eventRunner, EventSwitchHandler eventSwitchHandler) { var entityList = new List <WorldObject>(); var entity = new WorldObject("player", eventSwitchHandler); entity.AddComponent(new Sprite(entity, new SpriteData { Color = Color.White, Height = 19, Width = 15, TextureName = "NPC/main_character", XTilePosition = 2, YTilePosition = 2 }, new Rectangle(0, 0, 16, 19))); entity.AddComponent(new MovementPlayer(entity, 1, new InputKeyboard())); entity.AddComponent(new Animation(entity)); entity.AddComponent(new Collision(entity, worldData)); entity.AddComponent(new ComponentTest(entity, eventRunner, new InputKeyboard(), eventSwitchHandler)); //NPC var entityNpc = new WorldObject("npc", eventSwitchHandler); entityNpc.AddComponent(new Sprite(entityNpc, new SpriteData { Color = Color.White, Height = 19, Width = 15, TextureName = "NPC/rock_trainer", XTilePosition = 4, YTilePosition = 4 }, new Rectangle(0, 0, 16, 19))); entityNpc.AddComponent(new Animation(entityNpc, new AnimationSpinning(16, 20, 400)), 1); entityNpc.AddComponent(new Collision(entityNpc, worldData)); //entityNpc.AddComponent(new EventTriggerEyeContact(entityNpc, eventRunner, new List<IEvent> { new EventEmotion("npc", new EmotionTrainer(eventSwitchHandler)), new EventMovement("npc", new Vector2(8, 8))}, worldData)); entityNpc.AddComponent(new Movement(entityNpc, 1)); entityList.Add(entityNpc); entityList.Add(entity); return(entityList); }
public LobbySort(IEventRunner ev, ILobby lobby, string captainA, string captainB) : base(ev, false) { _ev = ev; _sorter = new SlotSorter(lobby, new string[] { captainA, captainB }); }
public void OnLoad(ILobby lobby, IEventRunner eventRunner, IDiscordHandler discord, ISpreadsheet sheet, string scriptInputJson) { _scriptInput = Newtonsoft.Json.JsonConvert.DeserializeObject <ScriptInput>(scriptInputJson); _main = new Main(lobby, eventRunner, discord, sheet, _scriptInput); }