public static void SaveDelayed(this IEventPesistent aEvent) { if (aEvent.IsModified) { Task.Run(() => aEvent.Save()); } }
public bool Play(IEventPesistent aEvent) { throw new NotImplementedException(); }
public void ReStart(IEventPesistent ev) { throw new NotImplementedException(); }
public bool LoadNext(IEventPesistent aEvent) { throw new NotImplementedException(); }