public void OnPointerUp(PointerEventData eventData)
 {
     // Call PlayerController function
     Debug.Log("calling empty stash");
     eventEmitter.EmitPlayerDroppedItemEvent(player);
 }
Example #2
0
 private void ExecuteEvent(PlayerDroppedItemEvent playerDroppedItemEvent)
 {
     eventEmitter.EmitPlayerDroppedItemEvent(
         playerObjects[playerDroppedItemEvent.Profile]
         );
 }