private void Update() { if (dataUser == null) { dataUser = GetComponentInChildren <IEventDataUser <EventData> >(); } if (dataUser == null) { Debug.LogError("could not find DataUser in children of DataCatcher from gameObject " + gameObject.name); } }
private void Awake() { if (prefabWithDataUser != null) { instanceWithDataUser = Instantiate(prefabWithDataUser, transform); instanceWithDataUser.transform.localPosition = prefabWithDataUser.transform.position; dataUser = instanceWithDataUser.GetComponent <IEventDataUser <EventData> >(); if (dataUser == null) { Debug.LogError("could not find DataUser in prefab of DataCatcher from gameObject " + gameObject.name); } instanceWithDataUser.SetActive(false); } InstantiateTransmitDataListeners(); InstantiateDisableDataUserListeners(); InstantiateSuspendDataCatcherListeners(); InstantiateUnsuspendDataCatcherListeners(); }