/// <summary>
        /// Add a new event to be processed instantly.
        /// </summary>
        /// <param name="inEvent">Event to be processed.</param>
        /// <returns>true if the event was processed, false otherwise.</returns>
        public static bool Trigger(IEventData inEvent)
        {
            if (!ValidateType(inEvent.GetEventType()))
            {
                return(false);
            }

            /*if (registry.Count != 0)
             * {
             *  foreach (IEventListener listener in registry[registry.First().Key])
             *      listener.HandleEvent(inEvent);
             * }*/

            if (!_registry.ContainsKey(inEvent.GetEventType().ID))
            {
                return(false);
            }

            bool processed = false;

            foreach (IEventListener listener in _registry[inEvent.GetEventType().ID])
            {
                if (listener.HandleEvent(inEvent))
                {
                    processed = true;
                }
            }

            return(processed);
        }
        /// <summary>
        /// Process the next event of the active queue.
        /// </summary>
        /// <returns>true if the event was processed, false otherwise.</returns>
        public static bool Tick()
        {
            // Swap active queues, make sure new queue is empty after the swap
            int queueToProcess = _activeQueue;

            _activeQueue = (_activeQueue + 1) % 2;
            _queues[_activeQueue].Clear();

            // Now process as many events as we can (possibly time limited)...
            // always do at least one event, if any are available...
            while (_queues[queueToProcess].Count > 0)
            {
                IEventData sEvent = _queues[queueToProcess][0];
                _queues[queueToProcess].Remove(sEvent);

                // No listeners currently for this event type, skip it
                HashType type = sEvent.GetEventType();
                if (!_registry.ContainsKey(type.ID))
                {
                    continue;
                }

                if (_registry.ContainsKey(type.ID))
                {
                    bool processed = false;
                    //foreach (IEventListener listener in registry[registry.First().Key])
                    //    listener.HandleEvent(sEvent);

                    foreach (IEventListener listener in _registry[type.ID])
                    {
                        if (listener.HandleEvent(sEvent))
                        {
                            processed = true;
                        }
                    }
                }

                /*foreach (IEventListener listener in registry[type.ID])
                 *  if (listener.HandleEvent(sEvent))
                 *      break;*/
            }

            // If any events left to process, push them onto the active queue
            bool queueFlushed = (_queues[queueToProcess].Count == 0);

            if (!queueFlushed)
            {
                while (_queues[queueToProcess].Count > 0)
                {
                    IEventData sEvent = _queues[queueToProcess][_queues[queueToProcess].Count - 1];
                    _queues[queueToProcess].Remove(sEvent);
                    _queues[_activeQueue].Add(sEvent);
                }
            }

            // All done, this pass
            return(queueFlushed);
        }
Example #3
0
        public static void TriggerEvent(IEventData eventData)
        {
            // Get the list of all bound events for this type
            List <EventListenerDelegate> listenerDelegates = null;

            if (eventListeners.TryGetValue(eventData.GetEventType(), out listenerDelegates))
            {
                foreach (var item in listenerDelegates)
                {
                    //Call the delegate, passing in event data for each bound event
                    item(eventData);
                }
            }
        }
        /// <summary>
        /// Add a new event to the queues to be processed when it is its turn in
        /// the central loop of the event manager.
        /// </summary>
        /// <param name="inEvent">Event to be processed.</param>
        /// <returns>tur if the event was processed, false otherwise.</returns>
        public static bool QueueEvent(IEventData inEvent)
        {
            if (!(_activeQueue >= 0 && _activeQueue <= 1))
            {
                return(false);
            }

            if (!ValidateType(inEvent.GetEventType()))
            {
                return(false);
            }

            if (!_registry.ContainsKey(inEvent.GetEventType().ID))
            {
                if (_registry.Count == 0)
                {
                    return(false);
                }
            }

            _queues[_activeQueue].Add(inEvent);

            return(true);
        }