public virtual GameUnitSet Select(IEventArgs args, IGameUnit unit)
        {
            GameUnitSet resutl = new GameUnitSet();

            foreach (IGameUnit gu in args.GetGameUnits())
            {
                if (((XYZPara.XYZ)gu.GetXYZ().GetValue()).Distance(((XYZPara.XYZ)trigger.GetXYZ().GetValue())) <= range)
                {
                    resutl.AddGameUnit(gu);
                }
            }
            return(resutl);
        }