Example #1
0
 /// <summary>
 /// trigger when take on equipment
 /// </summary>
 public virtual void OnEquip(IEquipmentGear gear)
 {
     gameObject.SetActive(true);
     damager = GetComponent <Damager>();
     if (damager != null)
     {
         damager.src = gear;
     }
     this.gear = gear;
     onEquip.Invoke(this);
 }
Example #2
0
 public void Init(IEquipmentGear gear, IBackpack backpack, IController controller, IDamageable damageable)
 {
     if (inited)
     {
         return;
     }
     this.gear       = gear;
     this.backpack   = backpack;
     this.controller = controller;
     this.damageable = damageable;
     Init();
     inited = true;
 }
Example #3
0
 private void Awake()
 {
     if (!inited)
     {
         damageable = GetComponent <IDamageable>();
         gear       = GetComponent <IEquipmentGear>();
         backpack   = GetComponent <IBackpack>();
         controller = GetComponent <BaseController>();
         Init();
         inited = true;
         damageable.Init(gear, backpack, controller, damageable);
         backpack.Init(gear, backpack, controller, damageable);
         gear.Init(gear, backpack, controller, damageable);
         controller.Init(gear, backpack, controller, damageable);
     }
 }
Example #4
0
 /// <summary>
 /// trigger when take off equipment
 /// </summary>
 public virtual void OnTakeOff()
 {
     onTakeOff.Invoke(this);
     this.gear = null;
     gameObject.SetActive(false);
 }
Example #5
0
 public void TakeOff(Equipment equipment, IEquipmentGear gear)
 {
 }
Example #6
0
 public void SetUp(IEquipmentGear gear)
 {
     m_gear?.RemoveOnEquipListener(Equip);
     m_gear = gear;
     gear.AddOnEquipListener(Equip);
 }