public ParameterIdentificationRunner(IParameterIdentificationEngineFactory parameterIdentificationEngineFactory, IDialogCreator dialogCreator, IEntityValidationTask entityValidationTask, IOSPSuiteExecutionContext executionContext) { _parameterIdentificationEngineFactory = parameterIdentificationEngineFactory; _dialogCreator = dialogCreator; _entityValidationTask = entityValidationTask; _executionContext = executionContext; }
public SensitivityAnalysisRunner(ISensitivityAnalysisEngineFactory sensitivityAnalysisEngineFactory, IDialogCreator dialogCreator, IEntityValidationTask entityValidationTask, IOSPSuiteExecutionContext executionContext) { _sensitivityAnalysisEngineFactory = sensitivityAnalysisEngineFactory; _dialogCreator = dialogCreator; _entityValidationTask = entityValidationTask; _executionContext = executionContext; }
public SimulationRunner(ISimulationEngineFactory simulationEngineFactory, ISimulationAnalysisCreator simulationAnalysisCreator, ILazyLoadTask lazyLoadTask, IEntityValidationTask entityValidationTask, ISimulationSettingsRetriever simulationSettingsRetriever, ICloner cloner) { _simulationEngineFactory = simulationEngineFactory; _simulationAnalysisCreator = simulationAnalysisCreator; _lazyLoadTask = lazyLoadTask; _entityValidationTask = entityValidationTask; _simulationSettingsRetriever = simulationSettingsRetriever; _cloner = cloner; }
protected override void Context() { _engineFactory = A.Fake <IParameterIdentificationEngineFactory>(); _dialogCreator = A.Fake <IDialogCreator>(); _entityValidationTask = A.Fake <IEntityValidationTask>(); _context = A.Fake <IOSPSuiteExecutionContext>(); sut = new ParameterIdentificationRunner(_engineFactory, _dialogCreator, _entityValidationTask, _context); _parameterIdentification = A.Fake <ParameterIdentification>(); }
public SimulationRunner( ISimulationEngineFactory simulationEngineFactory, ILazyLoadTask lazyLoadTask, IEntityValidationTask entityValidationTask, ISimulationPersistableUpdater simulationPersistableUpdater) { _simulationEngineFactory = simulationEngineFactory; _lazyLoadTask = lazyLoadTask; _entityValidationTask = entityValidationTask; _simulationPersistableUpdater = simulationPersistableUpdater; }
protected override void Context() { _simulationEngine = A.Fake <ISimulationEngine <IndividualSimulation> >(); _popSimulationEngine = A.Fake <ISimulationEngine <PopulationSimulation> >(); _simulationEngineFactory = A.Fake <ISimulationEngineFactory>(); _simulationAnalysisCreator = A.Fake <ISimulationAnalysisCreator>(); _lazyLoadTask = A.Fake <ILazyLoadTask>(); _entityTask = A.Fake <IEntityValidationTask>(); _cloner = A.Fake <ICloner>(); _simulationSettingsRetriever = A.Fake <ISimulationSettingsRetriever>(); A.CallTo(() => _simulationEngineFactory.Create <PopulationSimulation>()).Returns(_popSimulationEngine); A.CallTo(() => _simulationEngineFactory.Create <IndividualSimulation>()).Returns(_simulationEngine); sut = new SimulationRunner(_simulationEngineFactory, _simulationAnalysisCreator, _lazyLoadTask, _entityTask, _simulationSettingsRetriever, _cloner); }
protected override Task Context() { _simulationEngine = A.Fake <IIndividualSimulationEngine>(); _popSimulationEngine = A.Fake <IPopulationSimulationEngine>(); _simulationEngineFactory = A.Fake <ISimulationEngineFactory>(); _simulationPersistableUpdater = A.Fake <ISimulationPersistableUpdater>(); _lazyLoadTask = A.Fake <ILazyLoadTask>(); _entityTask = A.Fake <IEntityValidationTask>(); A.CallTo(() => _simulationEngineFactory.Create <PopulationSimulation, PopulationRunResults>()).Returns(_popSimulationEngine); A.CallTo(() => _simulationEngineFactory.Create <IndividualSimulation, SimulationRunResults>()).Returns(_simulationEngine); sut = new SimulationRunner(_simulationEngineFactory, _lazyLoadTask, _entityTask, _simulationPersistableUpdater); _simulationRunOptions = new SimulationRunOptions(); return(_completed); }