Example #1
0
 public SavePlayerDataOnDeconstructionEventListener(IEntityDeconstructionStartingEventSubscribable subscriptionService,
                                                    [NotNull] IEntityDataSaveable entityDataSaveable,
                                                    [NotNull] ILog logger)
     : base(subscriptionService)
 {
     EntityDataSaveable = entityDataSaveable ?? throw new ArgumentNullException(nameof(entityDataSaveable));
     Logger             = logger ?? throw new ArgumentNullException(nameof(logger));
 }
 /// <inheritdoc />
 public PlayerEntityExitManager(
     [NotNull] ISessionDisconnectionEventSubscribable subscriptionService,
     [NotNull] ILog logger,
     [NotNull] IObjectDestructorable <PlayerSessionDeconstructionContext> sessionDestructor,
     [NotNull] IZoneServerToGameServerClient zoneClientGameService,
     [NotNull] IConnectionEntityCollection connectionToEntityMap,
     [NotNull] GlobalEntityCollectionsLockingPolicy lockingPolicy,
     [NotNull] IEntityDataSaveable entitySaver)
     : base(subscriptionService, false, logger)
 {
     SessionDestructor     = sessionDestructor ?? throw new ArgumentNullException(nameof(sessionDestructor));
     ZoneClientGameService = zoneClientGameService ?? throw new ArgumentNullException(nameof(zoneClientGameService));
     ConnectionToEntityMap = connectionToEntityMap ?? throw new ArgumentNullException(nameof(connectionToEntityMap));
     LockingPolicy         = lockingPolicy ?? throw new ArgumentNullException(nameof(lockingPolicy));
     EntitySaver           = entitySaver ?? throw new ArgumentNullException(nameof(entitySaver));
 }