/// <summary> /// Constructs an engine loader with the given parameters using the default admin and default storages /// </summary> /// <param name="targetLogicFrameLength">the frame length in seconds of logic updates which the engine will attempt to keep</param> /// <param name="targetMaxRenderFrameLength">the frame length in seconds of render updates which the engine will try to stay below</param> /// <param name="componentTypePagePower">the size of component type pages as a power of 2</param> /// <param name="componentTypePageCount">the number of component type pages to start with, this can affect memory and performance</param> /// <param name="systemPagePower">the size of system pages as a power of 2</param> /// <param name="systemPageCount">the number of system pages to start with, this can affect memory and performance</param> /// <param name="entityPagePower">the size of entity pages as a power of 2</param> /// <param name="entityPageCount">the number of entity pages to start with, this can affect memory and performance</param> /// <param name="entityComponentPagePower">the size of entity-component link pages as a power of 2</param> /// <param name="entityComponentPageCount">the number of entity-component link pages to start with, this can affect memory and performance</param> protected EngineLoader(float targetLogicFrameLength = 1f / 60f, float targetMaxRenderFrameLength = 1f / 30f, int componentTypePagePower = 8, int componentTypePageCount = 1, int systemPagePower = 8, int systemPageCount = 1, int entityPagePower = 8, int entityPageCount = 1, int entityComponentPagePower = 8, int entityComponentPageCount = 1) { IComponentTypeRegistry registry = new ComponentTypeRegistry(componentTypePagePower, componentTypePageCount); Admin = new EntityAdmin(targetLogicFrameLength, targetMaxRenderFrameLength, registry, new SystemRegistry(systemPagePower, systemPageCount), new EntityBuffer(registry, 47, 47, entityPagePower, entityComponentPagePower, entityPagePower, systemPagePower, entityPageCount, entityComponentPageCount, entityPageCount, systemPageCount)); }
public AdminInterfaceCities() { EntityAdmin = new CityAdmin(); }
public AdminInterfaceCountries() { EntityAdmin = new CountryAdmin(); }
public AdminInterfacePictures() { EntityAdmin = new PictureAdmin(); }
/// <summary> /// Sets the Admin field so that this system has access to the admin /// </summary> /// <param name="admin">the admin controlling this system</param> public void SetAdmin(IEntityAdmin admin) { Admin = admin; }
public AdminInterfaceTours() { EntityAdmin = new TourAdmin(); }
public AdminInterfaceHotels() { EntityAdmin = new HotelAdmin(); }
/// <summary> /// Construct an engine loader with the given admin /// </summary> /// <param name="admin">The admin to run this engine instance</param> protected EngineLoader(IEntityAdmin admin) { Admin = admin; }
/// <summary> /// Constructs an engine loader with the given parameters using the default admin /// </summary> /// <param name="targetLogicFrameLength">the frame length in seconds of logic updates which the engine will attempt to keep</param> /// <param name="targetMaxRenderFrameLength">the frame length in seconds of render updates which the engine will try to stay below</param> /// <param name="componentTypeRegistry">the component type registry to use to store component types</param> /// <param name="systemRegistry">the system registry to store systems</param> /// <param name="entityBuffer">the entity buffer to use to store entities</param> protected EngineLoader(IComponentTypeRegistry componentTypeRegistry, ISystemRegistry systemRegistry, IEntityBuffer entityBuffer, float targetLogicFrameLength = 1f / 60f, float targetMaxRenderFrameLength = 1f / 30f) { Admin = new EntityAdmin(targetLogicFrameLength, targetMaxRenderFrameLength, componentTypeRegistry, systemRegistry, entityBuffer); }
public AdminInterfaceAttractions() { EntityAdmin = new AttractionAdmin(); }