// IRemindable Interface Implementation public async Task ReceiveReminderAsync(string reminderName, byte[] context, TimeSpan dueTime, TimeSpan period) { var error = ""; var handler = HandlersFactory.GetProfilerHandler(SettingService); handler.Start(LOG_TAG, "ReceiveReminderAsync", GetActorProperties()); try { handler.Info("Reminder " + reminderName); var state = await this.StateManager.GetStateAsync <EntityActorState>(ActorStatePropertyName); EntityTransaction transaction = (EntityTransaction)ByteArrayToObject(context); if (transaction == null) { handler.Info("Transaction is null"); } switch (reminderName) { case ReprocessReminder: { // Unregister the reminder so the actor will be garbage collected IActorReminder reminder = this.GetReminder(ReprocessReminder); await this.UnregisterReminderAsync(reminder); // Process this transaction if (transaction.TransactionType == TransactionTypes.Purchase) { state.Purchases++; state.SoldItems += transaction.SoldItems; state.Revenue += transaction.Revenue; state.Tax += transaction.Tax; state.Shipping += transaction.Shipping; } else if (transaction.TransactionType == TransactionTypes.Cancellation) { state.Cancellations++; state.SoldItems -= transaction.SoldItems; state.Revenue -= transaction.Revenue; state.Tax -= transaction.Tax; state.Shipping -= transaction.Shipping; } // Make sure the state is saved await SetEntityStateAsync(state); // Publish an event that we are done processing // Right now it is useless // It is an excercise to see how events work var ev = GetEvent <IEntityActorEvents>(); ev.MeasuresRecalculated(await GetEntity(), state.Purchases, state.Cancellations, state.SoldItems, state.Revenue, state.Tax, state.Shipping); // If available, process the parent var parent = await GetParent(); if (parent != null) { handler.Info("Parent actor type " + parent.Type); IEntityActor parentActor = ActorLocationService.Create <IEntityActor>(parent.GetPartitionKey(), ApplicationName); await parentActor.Process(transaction); } return; } default: { // We should never arrive here normally. The system won't call reminders that don't exist. // But for our own sake in case we add a new reminder somewhere and forget to handle it, this will remind us. handler.Info("Unknown reminder: " + reminderName); return; } } } catch (Exception ex) { error = ex.Message; } finally { handler.Stop(error); } }
/// <summary> /// This is the main entry point for your service replica. /// This method executes when this replica of your service becomes primary and has write status. /// </summary> /// <param name="cancellationToken">Canceled when Service Fabric needs to shut down this service replica.</param> protected override async Task RunAsync(CancellationToken cancellationToken) { // Gets (or creates) a replicated dictionary called "myDictionary" in this partition. var requests = await this.StateManager.GetOrAddAsync <IReliableQueue <EntityTransaction> >(ProcessQueueName); try { // This partition's replica continues processing until the replica is terminated. while (!cancellationToken.IsCancellationRequested) { using (var tx = this.StateManager.CreateTransaction()) { var result = await requests.TryDequeueAsync(tx, TxTimeout, cancellationToken); if (result.HasValue) { var error = ""; var handler = HandlersFactory.GetProfilerHandler(SettingService); handler.Start(LOG_TAG, "AcquiredQueueItem", GetServiceProperties()); try { EntityTransaction transaction = result.Value; handler.Info("Acquired item business key: " + transaction.BusinessKey + " - entity type: " + transaction.EntityType); IActorLocationService locator = ServiceFactory.GetActorLocationService(); IEntityActor entityActor = locator.Create <IEntityActor>(new Entity(transaction.EntityType, transaction.BusinessKey).GetPartitionKey(), Constants.ApplicationName); await entityActor.SubscribeAsync <IEntityActorEvents>(this); await entityActor.Process(transaction); } catch (Exception ex) { error = ex.Message; } finally { handler.Stop(error); } } // This commits the dequeue operations. // If the request to add the stock to the inventory service throws, this commit will not execute // and the items will remain on the queue, so we can be sure that we didn't dequeue items // that didn't get saved successfully in the inventory service. // However there is a very small chance that the stock was added to the inventory service successfully, // but service execution stopped before reaching this commit (machine crash, for example). await tx.CommitAsync(); } // Pause for 2 second before continue processing. await Task.Delay(TimeSpan.FromSeconds(2), cancellationToken); } } catch (Exception ex) { } // Pause for 1 second before continue processing. await Task.Delay(TimeSpan.FromSeconds(1), cancellationToken); }