Example #1
0
    private void GameLoop()
    {
        if (_playerController.IsGameOver())
        {
            _status = GameStatus.End;
            return;
        }

        _playerController.DirectUpdate();
        _enemyController.DirectUpdate();
    }
Example #2
0
 private void FixedUpdate()
 {
     _tankController.DirectUpdate();
     _enemyController.DirectUpdate();
 }