public ConfigWizard(AppSettings settings, IConfigurationService configurationService, IEmulationService emulationService, IFileHelpers fileHelpers) { InitializeComponent(); this.configurationService = configurationService; this.emulationService = emulationService; this.settings = settings; this.fileHelpers = fileHelpers; }
public EmulatorIdentificationService(AppSettings appSettings, IGameLibraryService gameLibraryService, ICoverService coverService, IEmulationService emulationService, IRemoteConfigService remoteConfigService, IFileHelpers fileHelpers, IProcessHelpers processHelpers) : base(gameLibraryService, coverService, remoteConfigService) { this.appSettings = appSettings; this.emulationService = emulationService; this.fileHelpers = fileHelpers; this.processHelpers = processHelpers; }
public RemoteConfigService(AppSettings appSettings, FileIniDataParser iniParser, IConfigurationService configurationService, IEmulationService emulationService, IFileHelpers fileHelpers) { remoteConfigsPath = appSettings.RemoteConfigsPath ?? "Remote"; this.iniParser = iniParser; this.configurationService = configurationService; this.emulationService = emulationService; this.fileHelpers = fileHelpers; remoteIndex = new XmlDocument(); Task.Run(UpdateFromRemote).ContinueWith(task => remoteIndex.Load($"{remoteConfigsPath}\\RemoteIndex.xml")); }
public GameSystemSelectionVM(IUserDialogs dialogsService, ILocalizationService localizationService, IPlatformService platformService, IEmulationService emulationService) { DialogsService = dialogsService; LocalizationService = localizationService; PlatformService = platformService; EmulationService = emulationService; GameSystemSelectedCommand = new RelayCommand <GameSystemVM>(GameSystemSelected); EmulationService.CoresInitialized += OnCoresInitialized; EmulationService.GameRuntimeExceptionOccurred += OnGameRuntimeExceptionOccurred; }
public GamePlayerVM(IPlatformService platformService, IEmulationService emulationService, ISaveStateService saveStateService) { PlatformService = platformService; EmulationService = emulationService; SaveStateService = saveStateService; ShouldDisplayTouchGamepad = PlatformService.ShouldDisplayTouchGamepad; TappedCommand = new RelayCommand(() => { DisplayPlayerUI = !DisplayPlayerUI; }); PointerMovedCommand = new RelayCommand(() => { PlatformService.ChangeMousePointerVisibility(MousePointerVisibility.Visible); LastPointerMoveTime = DateTimeOffset.UtcNow; DisplayPlayerUI = true; }); ToggleFullScreenCommand = new RelayCommand(() => RequestFullScreenChange(FullScreenChangeType.Toggle)); TogglePauseCommand = new RelayCommand(() => { var task = TogglePause(false); }, () => CoreOperationsAllowed); ResetCommand = new RelayCommand(Reset, () => CoreOperationsAllowed); StopCommand = new RelayCommand(Stop, () => CoreOperationsAllowed); SaveStateSlot1 = new RelayCommand(() => SaveState(1), () => CoreOperationsAllowed); SaveStateSlot2 = new RelayCommand(() => SaveState(2), () => CoreOperationsAllowed); SaveStateSlot3 = new RelayCommand(() => SaveState(3), () => CoreOperationsAllowed); SaveStateSlot4 = new RelayCommand(() => SaveState(4), () => CoreOperationsAllowed); SaveStateSlot5 = new RelayCommand(() => SaveState(5), () => CoreOperationsAllowed); SaveStateSlot6 = new RelayCommand(() => SaveState(6), () => CoreOperationsAllowed); LoadStateSlot1 = new RelayCommand(() => LoadState(1), () => CoreOperationsAllowed); LoadStateSlot2 = new RelayCommand(() => LoadState(2), () => CoreOperationsAllowed); LoadStateSlot3 = new RelayCommand(() => LoadState(3), () => CoreOperationsAllowed); LoadStateSlot4 = new RelayCommand(() => LoadState(4), () => CoreOperationsAllowed); LoadStateSlot5 = new RelayCommand(() => LoadState(5), () => CoreOperationsAllowed); LoadStateSlot6 = new RelayCommand(() => LoadState(6), () => CoreOperationsAllowed); InjectInputCommand = new RelayCommand <InjectedInputTypes>(d => EmulationService.InjectInputPlayer1(d)); AllCoreCommands = new RelayCommand[] { TogglePauseCommand, ResetCommand, StopCommand, SaveStateSlot1, SaveStateSlot2, SaveStateSlot3, SaveStateSlot4, SaveStateSlot5, SaveStateSlot6, LoadStateSlot1, LoadStateSlot2, LoadStateSlot3, LoadStateSlot4, LoadStateSlot5, LoadStateSlot6 }; EmulationService.GameStarted += OnGameStarted; PlatformService.FullScreenChangeRequested += (d, e) => RequestFullScreenChange(e.Type); PlatformService.PauseToggleRequested += d => OnPauseToggleKey(); PlatformService.GameStateOperationRequested += OnGameStateOperationRequested; }
public GameSystemSelectionVM(IFileSystem fileSystem, IUserDialogs dialogsService, ILocalizationService localizationService, IPlatformService platformService, IEmulationService emulationService) { FileSystem = fileSystem; DialogsService = dialogsService; LocalizationService = localizationService; PlatformService = platformService; EmulationService = emulationService; GameSystemSelectedCommand = new RelayCommand <GameSystemVM>(GameSystemSelected); EmulationService.CoresInitialized += OnCoresInitialized; EmulationService.GameRuntimeExceptionOccurred += OnGameRuntimeExceptionOccurred; EmulationService.GameStopped += d => { ResetSystemsSelection(); }; ResetSystemsSelection(); }
public MainWindow(AppSettings settings, IGameLibraryService gameLibraryService, IEmulationService emulationService, IIdentificationService identificationService, ICoverService coverService, IVersionManagementService versionManagementService, IFileHelpers fileHelpers) { InitializeComponent(); this.settings = settings; this.gameLibraryService = gameLibraryService; this.emulationService = emulationService; this.identificationService = identificationService; this.coverService = coverService; this.versionManagementService = versionManagementService; this.fileHelpers = fileHelpers; PopulateGameModelsFromLibrary(); userSettingsModel = new UserSettingsModel(settings.UserSettings); gamesList.ItemsSource = gameModels; settingsMenu.DataContext = userSettingsModel; }
private void OnCoresInitialized(IEmulationService sender) { RaisePropertyChanged(nameof(FileDependencyImporters)); }
public SettingsVM(IEmulationService emulationService) { EmulationService = emulationService; EmulationService.CoresInitialized += OnCoresInitialized; }
private void OnGameRuntimeExceptionOccurred(IEmulationService sender, Exception e) { DisplayNotification(GameRunningFailAlertTitleKey, GameRunningFailAlertMessageKey); }
private void OnCoresInitialized(IEmulationService sender) { RaisePropertyChanged(nameof(GameSystems)); }
private void OnCoresInitialized(IEmulationService sender) { GameSystems = EmulationService.Systems; }
private void OnGameStarted(IEmulationService sender) { GameIsPaused = false; }