public void ShouldStopEffectsOnDevices() { _effectsManager.Stop(); _keyboardEffect.Verify(x => x.Stop()); _mouseEffect.Verify(x => x.Stop()); }
private void StopEffects() { _effectsManager.Stop(); }
public void ShouldStopEffectsOnDevices() { _effectsManager.Stop(); _keyboardEffect.Verify(x => x.Stop()); _mouseEffect.Verify(x => x.Stop()); }
private void StopEffects() { _effectsManager.Stop(); }