public override void Initialize(IEditorController controller) { this.controller = controller; controller.CurrentSolidManipulationMode = SolidManipulationMode.Face; controller.RubberBand.ShowGrabhandles = false; controller.SetCursor(Cursors.Default); }
public override void Initialize(IEditorController controller) { this.controller = controller; controller.CurrentSolidManipulationMode = SolidManipulationMode.Solid; currentAction = SolidToolActionType.None; controller.SetCursor(Cursors.Default); // when entering this mode, we select alle faces of selected solids again SetAllFacesSelected(true); }
public override void Initialize(IEditorController controller) { this.controller = controller; controller.CurrentSolidManipulationMode = SolidManipulationMode.Vertex; currentAction = VertexToolActionType.None; mouseHasMoved = false; newHandlesHit = new Dictionary <Solid, List <int> >(); coverBlanket = new AABB(); coverBlanket.Grow(Vector3.Zero); controller.SetCursor(Cursors.Default); }