/// <summary> /// Constructor. Used by unit tests /// </summary> public WaterWarsController( Persister persister, Recorder recorder, IWaterForecaster forecaster, IRainfallGenerator rainfallGenerator, IWaterDistributor distributor, IWaterAllocator allocator, IEconomicForecaster economicForecaster, IEconomicGenerator economicGenerator, IEconomicDistributor economicDistributor, UserAccount economyUserAccount) : this(new List <Scene>(), persister, recorder, forecaster, rainfallGenerator, distributor, allocator, economicForecaster, economicGenerator, economicDistributor, economyUserAccount) { }
public WaterWarsController( List <Scene> scenes, Persister persister, Recorder recorder, IWaterForecaster forecaster, IRainfallGenerator rainfallGenerator, IWaterDistributor distributor, IWaterAllocator allocator, IEconomicForecaster economicForecaster, IEconomicGenerator economicGenerator, IEconomicDistributor economicDistributor, UserAccount economyUserAccount) { Scenes = scenes; EconomyUserAccount = economyUserAccount; Persister = persister; m_recorder = recorder; Forecaster = forecaster; RainfallGenerator = rainfallGenerator; WaterDistributor = distributor; WaterAllocator = allocator; EconomicForecaster = economicForecaster; EconomicGenerator = economicGenerator; EconomicDistributor = economicDistributor; // We have to do this in the constructor so that when the Dispatcher is set before initialize it has // a valid class on which to start listening for events EventManager = new WaterWarsEventManager(); }
public WaterWarsController( List<Scene> scenes, Persister persister, Recorder recorder, IWaterForecaster forecaster, IRainfallGenerator rainfallGenerator, IWaterDistributor distributor, IWaterAllocator allocator, IEconomicForecaster economicForecaster, IEconomicGenerator economicGenerator, IEconomicDistributor economicDistributor, UserAccount economyUserAccount) { Scenes = scenes; EconomyUserAccount = economyUserAccount; Persister = persister; m_recorder = recorder; Forecaster = forecaster; RainfallGenerator = rainfallGenerator; WaterDistributor = distributor; WaterAllocator = allocator; EconomicForecaster = economicForecaster; EconomicGenerator = economicGenerator; EconomicDistributor = economicDistributor; // We have to do this in the constructor so that when the Dispatcher is set before initialize it has // a valid class on which to start listening for events EventManager = new WaterWarsEventManager(); }
/// <summary> /// Constructor. Used by unit tests /// </summary> public WaterWarsController( Persister persister, Recorder recorder, IWaterForecaster forecaster, IRainfallGenerator rainfallGenerator, IWaterDistributor distributor, IWaterAllocator allocator, IEconomicForecaster economicForecaster, IEconomicGenerator economicGenerator, IEconomicDistributor economicDistributor, UserAccount economyUserAccount) : this(new List<Scene>(), persister, recorder, forecaster, rainfallGenerator, distributor, allocator, economicForecaster, economicGenerator, economicDistributor, economyUserAccount) { }