private void OnTriggerEnter2D(Collider2D collision) { IEatable eatableScript = collision.GetComponent <IEatable>(); if (eatableScript != null) { if (CompareSize(collision.transform)) { eatableScript.Die(); Grow(collision.transform); if (collision.tag == "Professor") { gameManager.Win(); } } else if (collision.GetComponent <Entity>().canEat) { Die(); } } }