public LeaderboardService(ILogger logger, IESClientFactory clientFactory, IEnvironment environment) { _logger = logger; _clientFactory = clientFactory; _environment = environment; _indexNameSubPath = (string)(environment.Configuration.index); }
public GameHistoryService( IEnvironment environment, IESClientFactory clientFactory) { _environment = environment; _clientFactory = clientFactory; }
public ProfileService(IESClientFactory esClientFactory, IEnvironment environment, ILogger logger) { _factory = esClientFactory; _index = (string)(environment.Configuration.index); _logger = logger; }
public ESAssetsStorageRepository( ILogger logger, IESClientFactory clientFactory, IConfiguration configuration) { _elasticClient = clientFactory; _configuration = configuration; _logger = logger; }
public ProfilesUserEventHandler(IESClientFactory clientFactory, IEnvironment environment, ISteamService steam, IProfileService profiles) { _client = clientFactory; _steam = steam; _profiles = profiles; _indexName = (string)(environment.Configuration.index); }
public ESChatLogRepository(IEnvironment env, IConfiguration conf, IESClientFactory esClient, ILogger log) { _env = env; _log = log; _esClient = esClient; _conf = conf; _conf.SettingsChanged += OnSettingsChange; OnSettingsChange(_conf, _conf.Settings); }
public UserService(UserManagementConfig config, IESClientFactory clientFactory, IConfiguration configuration, ILogger logger, Lazy <IEnumerable <IUserEventHandler> > eventHandlers) { configuration.SettingsChanged += OnSettingsChanged; OnSettingsChanged(configuration, configuration.Settings); _eventHandlers = eventHandlers; _logger = logger; //_logger.Log(LogLevel.Trace, "users", $"Using index {_indexName}", new { index = _indexName }); _clientFactory = clientFactory; }
public ESReportRepository( IEnvironment env, IConfiguration conf, IESClientFactory ESFactory, ILogger log) { _conf = conf; _ESFactory = ESFactory; _log = log; _env = env; }
public AnalyticsService( IESClientFactory clientFactory, IEnvironment environment, ILogger logger, IConfiguration configuration) { _cFactory = clientFactory; _environment = environment; _logger = logger; _applicationInfosTask = _environment.GetApplicationInfos(); _federation = _environment.GetFederation(); }
public UserService( Database.IESClientFactory clientFactory, IEnvironment environment, ILogger logger, Func <IEnumerable <IUserEventHandler> > eventHandlers ) { _indexName = (string)(environment.Configuration.users?.index) ?? "gameData"; _handlers = eventHandlers; _logger = logger; //_logger.Log(LogLevel.Trace, "users", $"Using index {_indexName}", new { index = _indexName }); _clientFactory = clientFactory; }
public AssetsStorageService( ILogger logger, IESClientFactory clientFactory, IConfiguration configuration, IFileStorage fileStorage, IAssetsStorageRepository assetStorageCache, IConfiguration config) { _logger = logger; _fileStorage = fileStorage; _dataBaseWrapper = assetStorageCache; _conf = config; _conf.SettingsChanged += OnSettingsChange; OnSettingsChange(_conf, _conf.Settings); }
public InAppNotificationRepository(ILogger logger, IESClientFactory clientFactory) { _logger = logger; _client = clientFactory.CreateClient <InAppNotificationRecord>(INDEX_NAME); }
public AnalyticsService(IESClientFactory clientFactory, IEnvironment environment) { _cFactory = clientFactory; _environment = environment; }
public LeaderboardsService(IESClientFactory esFactory) { _factory = esFactory; }
public SerialsService(IESClientFactory esFactory, IEnvironment environment) { _factory = esFactory; _index = (string)(environment.Configuration.index); }