public BlankableDynamicTextureBehaviour(Scene scene) { m_scene = scene; m_textureManager = scene.RequestModuleInterface <IDynamicTextureManager>(); EnabledTexture = UUID.Zero; DisabledTexture = Util.BLANK_TEXTURE_UUID; }
public void RegionLoaded(IScene scene) { m_textureManager = m_scene.RequestModuleInterface <IDynamicTextureManager>(); if (m_textureManager != null) { m_textureManager.RegisterRender(GetContentType(), this); } }
public void PostInitialise() { m_textureManager = m_scene.RequestModuleInterface <IDynamicTextureManager>(); if (m_textureManager != null) { m_textureManager.RegisterRender(GetContentType(), this); } }
public void PostInitialise() { m_textureManager = m_scene.RequestModuleInterface <IDynamicTextureManager>(); if (m_textureManager != null) { m_textureManager.RegisterRender(GetContentType(), this); } // This code exists for testing purposes, please do not remove. // s_asset1Data = m_scene.AssetService.Get("00000000-0000-1111-9999-000000000001").Data; // s_asset1Data = m_scene.AssetService.Get("9f4acf0d-1841-4e15-bdb8-3a12efc9dd8f").Data; // Terrain dirt - smallest bin/assets file (6004 bytes) // s_asset2Data = m_scene.AssetService.Get("b8d3965a-ad78-bf43-699b-bff8eca6c975").Data; }
public void RegionLoaded(Scene scene) { if (m_textureManager == null && m_scene == scene) { m_textureManager = m_scene.RequestModuleInterface<IDynamicTextureManager>(); if (m_textureManager != null) { m_textureManager.RegisterRender(GetContentType(), this); } } }
public void PostInitialise() { m_textureManager = m_scene.RequestModuleInterface<IDynamicTextureManager>(); if (m_textureManager != null) { m_textureManager.RegisterRender(GetContentType(), this); } }
public void PostInitialise() { m_textureManager = m_scene.RequestModuleInterface<IDynamicTextureManager>(); if (m_textureManager != null) { m_textureManager.RegisterRender(GetContentType(), this); } // This code exists for testing purposes, please do not remove. // s_asset1Data = m_scene.AssetService.Get("00000000-0000-1111-9999-000000000001").Data; // s_asset1Data = m_scene.AssetService.Get("9f4acf0d-1841-4e15-bdb8-3a12efc9dd8f").Data; // Terrain dirt - smallest bin/assets file (6004 bytes) // s_asset2Data = m_scene.AssetService.Get("b8d3965a-ad78-bf43-699b-bff8eca6c975").Data; }