public LandData GetLandData(UUID scopeID, ulong regionHandle, uint x, uint y, out byte regionAccess)
        {
            //            m_log.DebugFormat("[LAND IN CONNECTOR]: GetLandData for {0}. Count = {1}",
            //                regionHandle, m_Scenes.Count);

            uint rx = 0, ry = 0;

            Util.RegionHandleToWorldLoc(regionHandle, out rx, out ry);
            rx += x;
            ry += y;
            foreach (Scene s in m_Scenes)
            {
                uint t = s.RegionInfo.WorldLocX;
                if (rx < t)
                {
                    continue;
                }
                t += s.RegionInfo.RegionSizeX;
                if (rx >= t)
                {
                    continue;
                }
                t = s.RegionInfo.WorldLocY;
                if (ry < t)
                {
                    continue;
                }
                t += s.RegionInfo.RegionSizeY;
                if (ry < t)
                {
                    //                    m_log.Debug("[LAND IN CONNECTOR]: Found region to GetLandData from");
                    x            = rx - s.RegionInfo.WorldLocX;
                    y            = ry - s.RegionInfo.WorldLocY;
                    regionAccess = s.RegionInfo.AccessLevel;
                    LandData     land        = s.GetLandData(x, y);
                    IDwellModule dwellModule = s.RequestModuleInterface <IDwellModule>();
                    if (dwellModule != null)
                    {
                        land.Dwell = dwellModule.GetDwell(land);
                    }
                    return(land);
                }
            }
            m_log.DebugFormat("[LAND IN CONNECTOR]: region handle {0} not found", regionHandle);
            regionAccess = 42;
            return(null);
        }
        public LandData GetLandData(UUID scopeID, ulong regionHandle, uint x, uint y, out byte regionAccess)
        {
            regionAccess = 2;
//            m_log.DebugFormat("[LAND CONNECTOR]: request for land data in {0} at {1}, {2}",
//                  regionHandle, x, y);

            uint rx = 0, ry = 0;

            Util.RegionHandleToWorldLoc(regionHandle, out rx, out ry);

            foreach (Scene s in m_Scenes)
            {
                uint t = s.RegionInfo.WorldLocX;
                if (rx < t)
                {
                    continue;
                }
                t += s.RegionInfo.RegionSizeX;
                if (rx >= t)
                {
                    continue;
                }
                t = s.RegionInfo.WorldLocY;
                if (ry < t)
                {
                    continue;
                }
                t += s.RegionInfo.RegionSizeY;
                if (ry < t)
                {
                    LandData land = s.GetLandData(x, y);
                    regionAccess = s.RegionInfo.AccessLevel;
                    IDwellModule dwellModule = s.RequestModuleInterface <IDwellModule>();
                    if (dwellModule != null)
                    {
                        land.Dwell = dwellModule.GetDwell(land);
                    }

                    return(land);
                }
            }

            //m_log.Debug("[LAND CONNECTOR]: didn't find land data locally.");
            return(null);
        }
Example #3
0
        public XmlNode RequestSnapshotData(XmlDocument nodeFactory)
        {
            XmlNode      parent      = nodeFactory.CreateNode(XmlNodeType.Element, "parceldata", "");
            ILandChannel landChannel = m_scene.LandChannel;

            if (landChannel == null)
            {
                return(parent);
            }

            List <ILandObject> parcels = landChannel.AllParcels();

            IDwellModule dwellModule = m_scene.RequestModuleInterface <IDwellModule>();

            if (parcels != null)
            {
                //foreach (KeyValuePair<int, Land> curParcel in m_landIndexed)
                foreach (ILandObject parcel_interface in parcels)
                {
                    // Play it safe
                    if (!(parcel_interface is LandObject))
                    {
                        continue;
                    }

                    LandObject land = (LandObject)parcel_interface;

                    LandData parcel = land.LandData;
                    if (m_parent.ExposureLevel.Equals("all") ||
                        (m_parent.ExposureLevel.Equals("minimum") &&
                         (parcel.Flags & (uint)ParcelFlags.ShowDirectory) == (uint)ParcelFlags.ShowDirectory))
                    {
                        //TODO: make better method of marshalling data from LandData to XmlNode
                        XmlNode xmlparcel = nodeFactory.CreateNode(XmlNodeType.Element, "parcel", "");

                        // Attributes of the parcel node
                        XmlAttribute scripts_attr = nodeFactory.CreateAttribute("scripts");
                        scripts_attr.Value = GetScriptsPermissions(parcel);
                        XmlAttribute build_attr = nodeFactory.CreateAttribute("build");
                        build_attr.Value = GetBuildPermissions(parcel);
                        XmlAttribute public_attr = nodeFactory.CreateAttribute("public");
                        public_attr.Value = GetPublicPermissions(parcel);
                        // Check the category of the Parcel
                        XmlAttribute category_attr = nodeFactory.CreateAttribute("category");
                        category_attr.Value = ((int)parcel.Category).ToString();
                        // Check if the parcel is for sale
                        XmlAttribute forsale_attr = nodeFactory.CreateAttribute("forsale");
                        forsale_attr.Value = CheckForSale(parcel);
                        XmlAttribute sales_attr = nodeFactory.CreateAttribute("salesprice");
                        sales_attr.Value = parcel.SalePrice.ToString();

                        XmlAttribute directory_attr = nodeFactory.CreateAttribute("showinsearch");
                        directory_attr.Value = GetShowInSearch(parcel);
                        //XmlAttribute entities_attr = nodeFactory.CreateAttribute("entities");
                        //entities_attr.Value = land.primsOverMe.Count.ToString();
                        xmlparcel.Attributes.Append(directory_attr);
                        xmlparcel.Attributes.Append(scripts_attr);
                        xmlparcel.Attributes.Append(build_attr);
                        xmlparcel.Attributes.Append(public_attr);
                        xmlparcel.Attributes.Append(category_attr);
                        xmlparcel.Attributes.Append(forsale_attr);
                        xmlparcel.Attributes.Append(sales_attr);
                        //xmlparcel.Attributes.Append(entities_attr);


                        //name, description, area, and UUID
                        XmlNode name = nodeFactory.CreateNode(XmlNodeType.Element, "name", "");
                        name.InnerText = parcel.Name;
                        xmlparcel.AppendChild(name);

                        XmlNode desc = nodeFactory.CreateNode(XmlNodeType.Element, "description", "");
                        desc.InnerText = parcel.Description;
                        xmlparcel.AppendChild(desc);

                        XmlNode uuid = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", "");
                        uuid.InnerText = parcel.GlobalID.ToString();
                        xmlparcel.AppendChild(uuid);

                        XmlNode area = nodeFactory.CreateNode(XmlNodeType.Element, "area", "");
                        area.InnerText = parcel.Area.ToString();
                        xmlparcel.AppendChild(area);

                        //default location
                        XmlNode tpLocation = nodeFactory.CreateNode(XmlNodeType.Element, "location", "");
                        Vector3 loc        = parcel.UserLocation;
                        if (loc.Equals(Vector3.Zero)) // This test is moot at this point: the location is wrong by default
                        {
                            loc = new Vector3((parcel.AABBMax.X + parcel.AABBMin.X) / 2, (parcel.AABBMax.Y + parcel.AABBMin.Y) / 2, (parcel.AABBMax.Z + parcel.AABBMin.Z) / 2);
                        }
                        tpLocation.InnerText = loc.X.ToString() + "/" + loc.Y.ToString() + "/" + loc.Z.ToString();
                        xmlparcel.AppendChild(tpLocation);

                        XmlNode infouuid = nodeFactory.CreateNode(XmlNodeType.Element, "infouuid", "");
                        uint    x = (uint)loc.X, y = (uint)loc.Y;
                        findPointInParcel(land, ref x, ref y); // find a suitable spot
                        infouuid.InnerText = Util.BuildFakeParcelID(
                            m_scene.RegionInfo.RegionHandle, x, y).ToString();
                        xmlparcel.AppendChild(infouuid);

                        XmlNode dwell = nodeFactory.CreateNode(XmlNodeType.Element, "dwell", "");
                        if (dwellModule != null)
                        {
                            dwell.InnerText = dwellModule.GetDwell(parcel.GlobalID).ToString();
                        }
                        else
                        {
                            dwell.InnerText = "0";
                        }
                        xmlparcel.AppendChild(dwell);

                        //TODO: figure how to figure out teleport system landData.landingType

                        //land texture snapshot uuid
                        if (parcel.SnapshotID != UUID.Zero)
                        {
                            XmlNode textureuuid = nodeFactory.CreateNode(XmlNodeType.Element, "image", "");
                            textureuuid.InnerText = parcel.SnapshotID.ToString();
                            xmlparcel.AppendChild(textureuuid);
                        }

                        string groupName = String.Empty;

                        //attached user and group
                        if (parcel.GroupID != UUID.Zero)
                        {
                            XmlNode groupblock = nodeFactory.CreateNode(XmlNodeType.Element, "group", "");
                            XmlNode groupuuid  = nodeFactory.CreateNode(XmlNodeType.Element, "groupuuid", "");
                            groupuuid.InnerText = parcel.GroupID.ToString();
                            groupblock.AppendChild(groupuuid);

                            IGroupsModule gm = m_scene.RequestModuleInterface <IGroupsModule>();
                            if (gm != null)
                            {
                                GroupRecord g = gm.GetGroupRecord(parcel.GroupID);
                                if (g != null)
                                {
                                    groupName = g.GroupName;
                                }
                            }

                            XmlNode groupname = nodeFactory.CreateNode(XmlNodeType.Element, "groupname", "");
                            groupname.InnerText = groupName;
                            groupblock.AppendChild(groupname);

                            xmlparcel.AppendChild(groupblock);
                        }

                        XmlNode userblock = nodeFactory.CreateNode(XmlNodeType.Element, "owner", "");

                        UUID userOwnerUUID = parcel.OwnerID;

                        XmlNode useruuid = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", "");
                        useruuid.InnerText = userOwnerUUID.ToString();
                        userblock.AppendChild(useruuid);

                        if (!parcel.IsGroupOwned)
                        {
                            try
                            {
                                XmlNode     username = nodeFactory.CreateNode(XmlNodeType.Element, "name", "");
                                UserAccount account  = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, userOwnerUUID);
                                if (account != null)
                                {
                                    username.InnerText = account.FirstName + " " + account.LastName;
                                }
                                else
                                {
                                    username.InnerText = "UnKnown";
                                }
                                userblock.AppendChild(username);
                            }
                            catch (Exception)
                            {
                                //m_log.Info("[DATASNAPSHOT]: Cannot find owner name; ignoring this parcel");
                            }
                        }
                        else
                        {
                            XmlNode username = nodeFactory.CreateNode(XmlNodeType.Element, "name", "");
                            username.InnerText = groupName;
                            userblock.AppendChild(username);
                        }

                        xmlparcel.AppendChild(userblock);

                        parent.AppendChild(xmlparcel);
                    }
                }
                //snap.AppendChild(parent);
            }

            this.Stale = false;
            return(parent);
        }