public void EnterGauntlet(int i_difficulty) { mGauntletManager.CurrentGauntletIndex = Index; mDungeonLoader.LoadDungeon(GAUNTLET_GAME_TYPE, Index, i_difficulty); mInventory.ConsumeGauntletKeyForIndex(Index); Hide(); }
public void LoadDungeon() { mDungeonLoader.LoadDungeon(GameType, AreaId, DungeonId); Hide(); }