Example #1
0
        public FrameworkDebugOverlay(IFrameworkMessenger frameworkMessenger,
                                     IDebugAnalytics debugAnalytics,
                                     IFramesPerSecondMonitor fpsMonitor,
                                     ISystemComponents systemComponents,
                                     IDrawStageRenderer drawStageRenderer,
                                     IIdGenerator idGenerator,
                                     IDrawQueueFactory drawQueueFactory,
                                     IDrawQueueGroupFactory drawQueueGroupFactory,
                                     IQueueToBufferBlitter queueToBufferBlitter,
                                     IDrawStageBuffersFactory drawStageBuffersFactory,
                                     IDrawStageBatcherFactory drawStageBatcherFactory,
                                     IFontManager fontManager
                                     )
        {
            _frameworkMessenger      = frameworkMessenger;
            _debugAnalytics          = debugAnalytics;
            _fpsMonitor              = fpsMonitor;
            _systemComponents        = systemComponents;
            _drawStageRenderer       = drawStageRenderer;
            _idGenerator             = idGenerator;
            _drawQueueFactory        = drawQueueFactory;
            _drawQueueGroupFactory   = drawQueueGroupFactory;
            _queueToBufferBlitter    = queueToBufferBlitter;
            _drawStageBuffersFactory = drawStageBuffersFactory;
            _drawStageBatcherFactory = drawStageBatcherFactory;
            _fontManager             = fontManager;

            Visible = false;

            ReInitialise();
        }
Example #2
0
        public DrawQueueGroupFactory(IDrawQueueFactory queueFactory,
                                     IIdGenerator idGenerator,
                                     IDrawStageBuffersFactory buffersFactory,
                                     IQueueToBufferBlitter queueToBufferBlitter)

        {
            _queueFactory         = queueFactory;
            _idGenerator          = idGenerator;
            _buffersFactory       = buffersFactory;
            _queueToBufferBlitter = queueToBufferBlitter;
        }