public static void DrawTextureReflection(STexture Texture, SRectF rect, SColorF color, SRectF bounds, float space, float height) { _Draw.DrawTextureReflection(Texture, rect, color, bounds, space, height); }
/// <summary> /// Draws the reflection of a texture at the given position and with the given color /// </summary> /// <param name="textureRef"></param> /// <param name="rect">(Original) rectangle to draw the reflection for</param> /// <param name="color"></param> /// <param name="bounds"></param> /// <param name="space">Spacing between the rect and the reflection</param> /// <param name="height">Height of the reflection</param> public static void DrawTextureReflection(CTextureRef textureRef, SRectF rect, SColorF color, SRectF bounds, float space, float height, bool allMonitors = true) { _Draw.DrawTextureReflection(textureRef, rect, color, bounds, space, height, allMonitors); }