// Return bool that tells camera to stop or procced with moving
    public static bool DispatchDrag(IDraggable draggableComponent, Vector3 pos)
    {
        Ray ray = Camera.main.ScreenPointToRay(pos);

        Plane hPlane = new Plane(Vector3.up, Vector3.zero);
        float distance = 0;
        if (hPlane.Raycast(ray, out distance)){
            Vector3 pointerPosition = ray.GetPoint(distance);

            return draggableComponent.OnDragMove(pointerPosition);
        }
        return false;
    }