public static void Main(string[] args) { IDog poodle = dogs.GetDog("small"); poodle.Speak(); IDog rottweiler = dogs.GetDog("big"); rottweiler.Speak(); IDog husky = dogs.GetDog("working"); husky.Speak(); IDog doggo = dogs.GetDog("cute fluffy doggo"); try { doggo.Speak(); } catch (NullReferenceException) { Console.WriteLine("There is no dog there! *BREATHING INTENSIFIES*"); } Library library = new Library("Tartu"); Book potter = new Book("Harry Potter and the Order of the Phoenix"); Book bullerby = new Book("Bullerby lapsed", "Astrid Lindgren"); library.AddBook(potter); library.AddBook(bullerby); library.BorrowBook("Potter"); }
public HomeController(IEmployeeRepository employeeRepository, IDog doodle, ILogger <HomeController> logger, IMediatorService mediatorService) { _mediatorService = mediatorService; _employeeRepository = employeeRepository; _doodle = doodle; _logger = logger; }
static void Run() { Console.WriteLine("***Abstract Factory Pattern Demo***\n"); //Making a wild dog through WildAnimalFactory IAnimalFactory wildAnimalFactory = new WildAnimalFactory(); IDog wildDog = wildAnimalFactory.GetDog(); wildDog.Speak(); wildDog.Action(); //Making a wild tiger through WildAnimalFactory ITiger wildTiger = wildAnimalFactory.GetTiger(); wildTiger.Speak(); wildTiger.Action(); Console.WriteLine("******************"); //Making a pet dog through PetAnimalFactory IAnimalFactory petAnimalFactory = new PetAnimalFactory(); IDog petDog = petAnimalFactory.GetDog(); petDog.Speak(); petDog.Action(); //Making a pet tiger through PetAnimalFactory ITiger petTiger = petAnimalFactory.GetTiger(); petTiger.Speak(); petTiger.Action(); Console.ReadLine(); }
static void Main(string[] args) { Console.WriteLine("***Abstract Factory Pattern Demo***\n"); IAnimalFactory wildAnimalFactory = new WildAnimalFactory(); IDog wildDog = wildAnimalFactory.GetDog(); wildDog.Speak(); wildDog.Action(); ITiger wildTiger = wildAnimalFactory.GetTiger(); wildTiger.Speak(); wildTiger.Action(); Console.WriteLine("**********"); IAnimalFactory petAnimalFactory = new PetAnimalFactory(); IDog petDog = petAnimalFactory.GetDog(); petDog.Speak(); petDog.Action(); ITiger petTiger = petAnimalFactory.GetTiger(); petTiger.Speak(); petTiger.Action(); }
static void Main(string[] args) { var col = new Collie { Name = "Lassie", Color = "Light Brown", BarkSound = "Woof!" }; col.Bark(); var box = new Boxer { Name = "Rocky", Color = "Black", BarkSound = "Bark!" }; box.Bark(); var chi = new Chihuahua { Name = "Killer", Color = "White", BarkSound = "Yip yip!" }; chi.Bark(); IDog [] dogs = new IDog [10]; dogs[0] = col; dogs[1] = box; dogs[3] = chi; foreach (var dog in dogs) { if (dog == null) { continue; } Console.WriteLine($"A dog named {dog.Name} is {dog.Color}"); dog.Bark(); } }
static void Main(string[] args) { Pet thisPet; Dog dog = new Dog(); Cat cat = new Cat(); IDog iDog = new IDog(); ICat iCat = new ICat(); Pets pets = new Pets(); Random rand = new Random(); for (int x = 0; x > 51; x++) { if (rand.Next(1, 11) == 1) { // 50% chance of adding a dog if (rand.Next(0, 2) == 0) { dog.Add(dog); } else { // else add a cat cat.Add(cat); } } else { thisPet = pets.petList; } } }
public void DogFactoryNullTest() { DogFactory dogFactory = new DogFactory(); IDog d = dogFactory.GetDog(Dogs.none); Assert.IsNull(d); }
public WalkDogOrder(IDog dog, string location, DateTime startTime, double payment) { Dog = dog; Location = location; StartTime = startTime; Payment = payment; }
public void CreateDog_Test() { IDog newDog = _racetrack.CreateDog(DogBreedEnum.Greyhound); var result = (newDog).GetType(); newDog.Should().BeOfType(typeof(Dog)); newDog.Should().NotBeNull(); }
static void GiveTreat(IDog dog) { if (dog is GermanShepherd) { ((GermanShepherd)dog).SniffForDrugs(); } dog.Bark(); }
public void DogFactoryWolfhoundTest() { DogFactory dogFactory = new DogFactory(); IDog d = dogFactory.GetDog(Dogs.Wolfhound); Assert.IsInstanceOfType(d, typeof(Wolfhound)); }
public void DogFactoryPoodleTest() { DogFactory dogFactory = new DogFactory(); IDog d = dogFactory.GetDog(Dogs.Poodle); Assert.IsInstanceOfType(d, typeof(Poodle)); }
public void DogFactoryCollieTest() { DogFactory dogFactory = new DogFactory(); IDog d = dogFactory.GetDog(Dogs.Collie); Assert.IsInstanceOfType(d, typeof(Collie)); }
public void ShouldBeGetAnObjectSettedOnGetByIdMethod() { // TODO: It's not still works. I need store the real object when a different property than Identifiers is called. IDog dog = ObjectIdentifier.Get <IDog>(1); Assert.NotNull(dog); Assert.IsInstanceOf <IDog>(dog); Assert.AreEqual("Marley", dog.Name); }
public ReservationsController( IFacility facilityService, IDog dogService, IReservation reservationService) { _facilityService = facilityService; _dogService = dogService; _reservationService = reservationService; }
public SomeThingController( ILogger <SomeThingController> logger, IHttpContextAccessor httpContextAccessor, IDefaultHttpClientFactory defaultHttpClientFactory, IDog dog) { _logger = logger; _httpContextAccessor = httpContextAccessor; _defaultHttpClientFactory = defaultHttpClientFactory; _dog = dog; }
static void Main(string[] args) { var dogs = new IDog[] { new Chihuahua(), new Boxer(), new Collie() }; foreach (var dog in dogs) { dog.Bark(); } }
static void Main(string[] args) { Program p1 = new Program(); Console.WriteLine("The car speed is " + p1.CarSpeed(77, 28)); Console.WriteLine("The car Motorcycle speed is " + p1.MotorcycleSpeed(55, 45)); IDog i1 = p1; Console.WriteLine("A dog eats " + i1.Dogfood("biscuits ") + "and lives in a " + i1.Doghabitat("house.")); IElephant i2 = p1; Console.WriteLine("An Elephant eats " + i2.Elephantfood("roots ") + "and lives in the " + i2.Elephanthabitat("jungle.")); Console.ReadLine(); }
static void Main() { Console.WriteLine("***Abstract Factory Pattern***\n"); IAnimalFactory wildAnimalFactory = new WildAnimalFactory(); IDog wilDog = wildAnimalFactory.GetDog(); wilDog.Speak(); wilDog.Action(); ITiger wildTiger = wildAnimalFactory.GetTiger(); wildTiger.Speak(); wildTiger.Action(); }
static void Main(string[] args) { var col = new Collie { Name = "Lassie", Color = "Light Brown", BarkSound = "Woof!" }; // one of few times to put semi colon after curly brace col.Bark(); var box = new Boxer { Name = "Rocky", Color = "Black", BarkSound = "Woof Woof!" }; box.Bark(); var chi = new Chihuahua { Name = "Killer", Color = "White", BarkSound = "Yip!" }; chi.Bark(); IDog[] dogs = new IDog[10]; dogs[0] = col; dogs[1] = box; dogs[2] = chi; //if you use a foreach for a collection of things USE IT!, less code than a for loop foreach (var dog in dogs) { if (dog == null) { continue; } Console.WriteLine($"Name is {dog.Name}, color is {dog.Color}."); //, barkSound is {dog.BarkSound} dog.Bark(); } }
public void MethodResolving() { // Check if the method resolver works correctly IAnimal animal = null; ICat cat = null; IDog dog = null; // - Non-generic MethodInfo, ConstructorInfo { var ctor = GetCtor(() => new Internals()); TestDeepEquality(ctor); var mAA = GetMethod(() => HandleAnimal(animal, animal)); TestDeepEquality(mAA); var mCA = GetMethod(() => HandleAnimal(cat, animal)); TestDeepEquality(mCA); var mAC = GetMethod(() => HandleAnimal(animal, cat)); TestDeepEquality(mAC); var mCC = GetMethod(() => HandleAnimal(cat, cat)); TestDeepEquality(mCC); } // - Simple closed generic { var mt = GetMethod(() => HandleAnimal(dog, dog)); TestDeepEquality(mt); } // - Exception on open method { var open = GetMethod(() => HandleAnimal(dog, dog)).GetGenericMethodDefinition(); try { Clone(open); throw new Exception("expected exception not thrown"); } catch { } } }
public bool GetDogAtCursor(InputManager input, out IDog dogAtCursor) { dogAtCursor = null; Vector2 mousePos = new Vector2(input.MouseX, input.MouseY); List <IDog> dogs = Items.ToList <IDog>(); foreach (IDog dog in dogs) { if (dog.Contains(mousePos)) { dogAtCursor = dog; return(true); } } return(false); }
public bool GetDogAtCursor(InputManager input, out IDog dogAtCursor) { dogAtCursor = null; Vector2 mousePos = new Vector2(input.MouseSceneX, input.MouseSceneY); // We sort on Z index, to check the top dog first. Note that this is reversed from // when we draw them, since in that case we want to draw the thing on top last. Dogs.Sort((a, b) => b.ZIndex().CompareTo(a.ZIndex())); foreach (IDog dog in Dogs) { if (dog.Contains(mousePos)) { dogAtCursor = dog; return(true); } } return(false); }
private IDog ProvidePropertiesToDog(IDog dog) { var allDogsNames = Enum.GetValues(typeof(DogNameEnum)).Cast <DogNameEnum>().ToList(); if (allDogsNames.Count >= racingDogs.Count) { dog.Name = allDogsNames[racingDogs.Count]; } else { return(null); } dog.GatePosition = racingDogs.Count + 1; dog.DistanceCoveredByDog = 0; Random rand = new Random(); double speedKmsHr = rand.Next(40, 45); dog.SetMaxSpeedInKmsPer1Hour(speedKmsHr); return(dog); }
public DogController(IDog dog) { dogs ??= new List <Dog>() { new Dog(), new Dog() { Name = "milo", Age = 2 }, new Dog() { Name = "roover", Age = 3 } }; //_dog ??= dog; //same as below if (_dog == null) { _dog = dog; //injected dog } }
/// <summary> /// Adds the given element to the collection /// </summary> /// <param name="item">The item to add</param> public override void Add(IModelElement item) { if ((this._parent.Person == null)) { IPerson personCasted = item.As <IPerson>(); if ((personCasted != null)) { this._parent.Person = personCasted; return; } } if ((this._parent.Dog == null)) { IDog dogCasted = item.As <IDog>(); if ((dogCasted != null)) { this._parent.Dog = dogCasted; return; } } }
public Notification Execute(object obj = null) { List <Image> dogImages = (List <Image>)obj; var notification = new Notification(); var totalDogs = _racetrack.GetAllDogsInRacetrack().Count; if (totalDogs < maxNumberOfDogsInRacetrack) { IDog newDog = _racetrack.CreateDog(DogBreedEnum.Greyhound); newDog.DogImage = dogImages[totalDogs]; _racetrack.AddDogToRacetrack(newDog); notification.Code = NotificationEnum.Ok; notification.Description = AllNotifications.NewDogToRacetrackOk(newDog.Name.ToString()); notification.Items = _racetrack.GetAllDogsInRacetrack().Count(); return(notification); } notification.Code = NotificationEnum.Warning; notification.Description = AllNotifications.NewDogToRacetrackWarning(); notification.Items = totalDogs; return(notification); }
static void Main(string[] args) { Console.WriteLine("***Abstract Factory Pattern Demo.***\n"); //Making a wild dog and wild tiger through WildAnimalFactory IAnimalFactory animalFactory = FactoryProvider.GetAnimalFactory("wild"); IDog dog = animalFactory.GetDog(); ITiger tiger = animalFactory.GetTiger(); dog.AboutMe(); tiger.AboutMe(); Console.WriteLine("******************"); //Making a pet dog and pet tiger through PetAnimalFactory now. animalFactory = FactoryProvider.GetAnimalFactory("pet"); dog = animalFactory.GetDog(); tiger = animalFactory.GetTiger(); dog.AboutMe(); tiger.AboutMe(); Console.ReadLine(); }
static void Main(string[] args) { Console.WriteLine("Abstract Factory Pattern"); //making a wild dog and a wild tiger with WildAnimalFactory IAnimalFactory animalFactory = FactoryProvider.GetAnimalFactory(AnimalType.Wild); IDog dog = animalFactory.GetDog(); ITiger tiger = animalFactory.GetTiger(); dog.AboutMe(); tiger.AboutMe(); Console.WriteLine("--------------------------------------------------------"); //making a pet dog and a pet tiger with PetAnimalFactory animalFactory = FactoryProvider.GetAnimalFactory(AnimalType.Pet); dog = animalFactory.GetDog(); tiger = animalFactory.GetTiger(); dog.AboutMe(); tiger.AboutMe(); Console.Read(); }
public static void Bark(IDog dog) { dog.Bark(); }
public DogJob(IDog dog) { _dog = dog; }
public static Scene ParseSceneXml(string sceneXmlPath) { XmlDocument doc = new XmlDocument(); doc.Load(sceneXmlPath); XmlNode baseNode = doc.DocumentElement; XmlNodeList nodes = baseNode.ChildNodes; int sceneWidth = int.Parse(baseNode.Attributes["width"].Value); List <Tileset> tilesets = new List <Tileset>(); List <IDrawable> drawables = new List <IDrawable>(); List <IUpdateable> updateables = new List <IUpdateable>(); List <IDog> dogs = new List <IDog>(); List <ILoadContent> loadables = new List <ILoadContent>(); IDictionary <string, Portal> portals = new Dictionary <string, Portal>(); WalkingArea walkingArea = null; Player player = null; float characterScalingMin = 1.0F; XmlNode propertiesNode = GetChildNode(baseNode, "properties"); string songName = GetPropertyValue(propertiesNode, "song"); // Get tileset first to be used when loading dogs foreach (XmlNode node in nodes) { if (node.Name == "tileset") { string tilesetXmlPathRelative = node.Attributes["source"].Value; string tilesetXmlPath = Path.Combine(Path.GetDirectoryName(sceneXmlPath), Path.GetDirectoryName(tilesetXmlPathRelative), Path.GetFileName(tilesetXmlPathRelative)); int tilesetFirstGid = int.Parse(node.Attributes["firstgid"].Value); Tileset tileset = TilesetParser.ParseTilesetXml(tilesetXmlPath, tilesetFirstGid); tilesets.Add(tileset); loadables.Add(tileset); } } foreach (XmlNode node in nodes) { if (node.Name == "imagelayer") { if (node.Attributes["name"]?.InnerText == "background") { Debug.Assert(node.ChildNodes.Count == 1, "More than one background layer in scene"); ImageLayer background = ParseImageNode(node.ChildNodes[0], sceneXmlPath, 0); drawables.Add(background); loadables.Add(background); } else if (node.Attributes["name"]?.InnerText == "foreground") { Debug.Assert(node.ChildNodes.Count == 1, "More than one foreground layer in scene"); ImageLayer foreground = ParseImageNode(node.ChildNodes[0], sceneXmlPath, 1000); drawables.Add(foreground); loadables.Add(foreground); } } else if (node.Name == "objectgroup" && node.Attributes["name"]?.InnerText == "dogs") { foreach (XmlNode dogNode in node.ChildNodes) { IDog dog = ParseDogNode(dogNode, tilesets, sceneWidth); drawables.Add(dog); dogs.Add(dog); } } else if (node.Name == "objectgroup" && node.Attributes["name"]?.InnerText == "player") { Debug.Assert(node.ChildNodes.Count == 1); XmlNode playerNode = node.ChildNodes[0]; int x = (int)Math.Round(float.Parse(playerNode.Attributes["x"].Value)); int y = (int)Math.Round(float.Parse(playerNode.Attributes["y"].Value)); y -= (int)Math.Round(float.Parse(playerNode.Attributes["height"].Value)); // Compensate for Tiled's coordinate system string name = playerNode.Attributes["name"]?.InnerText; player = new Player(x, y, name ?? "Felixia"); } else if (node.Name == "objectgroup" && node.Attributes["name"]?.InnerText == "walking") { walkingArea = new WalkingArea(ParsePolygonXml(node.ChildNodes[0]), sceneWidth); drawables.Add(walkingArea); } else if (node.Name == "objectgroup" && node.Attributes["name"]?.InnerText == "portals") { foreach (XmlNode portalNode in node.ChildNodes) { Portal portal = ParsePortalNode(portalNode, sceneWidth); portals[portal.Name] = portal; drawables.Add(portal); } } else if (node.Name == "properties") { characterScalingMin = float.Parse(GetPropertyValueOrDefault(node, "scaling_min", "1.0")); } if (player == null) { player = new Player("Felixia"); } } return(new Scene(drawables, updateables, loadables, dogs, portals, player, walkingArea, sceneWidth, characterScalingMin, songName)); }