public virtual void Dispose() { _stateMachine.Dispose(); _stopwatch.Stop(); _stopwatch.Reset(); _controllerDisposable.Cancel(); }
public void Stop() { if (_state != null) { _state.Exit(); } _state = null; _disposables.Cancel(); _disposables = null; }
public void Stop() { if (_state != null) { _state.Exit(); } _state = null; _disposables.Cancel(); _disposables = null; _routineType = RoutineType.Update; }
public void Stop() { _isRunning = false; _updateDisposable.Cancel(); }
public void Dispose() { _exucutionDisposable.Cancel(); }
public void Stop() { _executorDisposable.Cancel(); }
public void Stop() { _taskDisposable.Cancel(); }
public void Dispose() { _stateMachine.Dispose(); _controllerDisposable.Cancel(); }