public void Search2(IDirectedGraph <TVertex, TEdge> graph, IEnumerable <TVertex> roots)
        {
            Initialize(graph);
            Stack <SearchFrame> searchStack = new Stack <SearchFrame>();

            if (roots == null || roots.Count() == 0)
            {
                roots = graph.Vertices.Where(v => graph.InEdges(v).Count() == 0);
            }

            foreach (var root in roots)
            {
                vertexColors[root] = VertexColor.Gray;
                OnDiscoverVertex(root);
                searchStack.Push(new SearchFrame(root, graph.OutEdges(root).GetEnumerator()));

                while (searchStack.Count > 0)
                {
                    var currentFrame = searchStack.Pop();
                    var u            = currentFrame.Vertex;
                    var edges        = currentFrame.Edges;

                    while (edges.MoveNext())
                    {
                        TEdge e = edges.Current;
                        OnExamineEdge(e);
                        TVertex v = e.Target;

                        if (vertexColors[v] == VertexColor.White)
                        {
                            searchStack.Push(new SearchFrame(u, edges));
                            u = v;
                            vertexColors[u] = VertexColor.Gray;
                            OnDiscoverVertex(u);
                            edges = graph.OutEdges(u).GetEnumerator();
                        }
                    }

                    if (edges != null)
                    {
                        edges.Dispose();
                    }

                    vertexColors[u] = VertexColor.Black;
                    OnFinishVertex(u);
                }
            }
        }
        /// <summary>
        /// Dijsktra algoritam za trazenje najmanjeg rastojanja i odgovarajucih
        /// putanja. Graf mora imati sve pozitivne tezine grana ali moze da bude neusmeren
        /// i/ili da sadrzi cikluse (petlje).
        /// </summary>
        /// <param name="start"></param>
        public void Dijkstra_shortest_path(IDirectedGraph <TVertex, TEdge> graph, TVertex start)
        {
            //Inicijalizujemo kolekcije
            Initialize(graph, start);
            minQueue.Clear();
            minQueue.Insert(start);

            while (minQueue.Count > 0)
            {
                TVertex u = minQueue.Remove();
                if (vertexColors[u] == VertexColor.Black)
                {
                    continue;
                }

                vertexColors[u] = VertexColor.Black;
                OnExamineVertex(u);

                foreach (TEdge edge in graph.OutEdges(u))
                {
                    if (RelaxEdge(edge))
                    {
                        vertexColors[edge.Target] = VertexColor.Gray;
                        minQueue.Insert(edge.Target);
                        OnEdgeRelaxed(edge);
                    }
                }
            }
        }
Example #3
0
        private void Visit(
            IDirectedGraph <TVertex, TEdge> graph,
            TVertex vertex,
            SearchState <TVertex, TEdge> state,
            Queue <TVertex> output)
        {
            if (state.HasPermanentMark(vertex))
            {
                return;
            }

            if (state.HasTemporaryMark(vertex))
            {
                throw new CyclicGraphsNotSupportedException();
            }

            state.SetTemporaryMark(vertex);

            foreach (var connectedVertex in graph.OutEdges(vertex).Select(e => e.To))
            {
                this.Visit(graph, connectedVertex, state, output);
            }

            state.RemoveTemporaryMark(vertex);
            state.SetPermanentMark(vertex);
            output.Enqueue(vertex);
        }
Example #4
0
        public TraversalResult <TVertex> Traverse(IDirectedGraph <TVertex, TEdge> graph, TVertex sourceVertex, TVertex targetVertex)
        {
            var comparer = graph.VertexComparer;
            var current  = sourceVertex;
            var distance = new Dictionary <TVertex, double>(comparer)
            {
                { sourceVertex, 0D }
            };

            // Tracks the vertex that gave the shortest hop to another vertex (key: vertex, value: previous vertex)
            var previousBestHop = new Dictionary <TVertex, TVertex>(comparer);

            // The remaining vertices that haven't been considered as part of the traversal yet
            var remainingVertices = graph.AllVertices.Select(v => v.Vertex).ToHashSet();

            while (remainingVertices.Count > 0)
            {
                var next = GetNextVertex(distance, remainingVertices);
                if (next == null)
                {
                    return(TraversalResult <TVertex> .Failure);
                }

                var(nextVertex, nextVertexDistance) = next.Value;

                if (comparer.Equals(nextVertex, targetVertex))
                {
                    return(TraversalResult <TVertex> .Complete(BuildResultPath(comparer, sourceVertex, targetVertex, previousBestHop)));
                }

                remainingVertices.Remove(nextVertex);

                var neighborEdges = graph.OutEdges(nextVertex)
                                    .Where(v => remainingVertices.Contains(v.To));

                foreach (var neighborEdge in neighborEdges)
                {
                    var alt = nextVertexDistance + neighborEdge.Weight;
                    if (!distance.TryGetValue(neighborEdge.To, out var neighborDistance) || alt < neighborDistance)
                    {
                        distance[neighborEdge.To]        = alt;
                        previousBestHop[neighborEdge.To] = nextVertex;
                    }
                }
            }

            // Shouldn't get here as we should either run out of edges to traverse, or we should reach the target
            return(TraversalResult <TVertex> .Failure);
        }
        public void Search(IDirectedGraph <TVertex, TEdge> graph, IEnumerable <TVertex> roots)
        {
            Initialize(graph);
            Stack <TVertex> stack = new Stack <TVertex>();

            if (roots == null || roots.Count() == 0)
            {
                roots = graph.Vertices.Where(v => graph.InEdges(v).Count() == 0);
            }

            foreach (var root in roots)
            {
                stack.Push(root);

                while (stack.Count > 0)
                {
                    TVertex current = stack.Peek();
                    vertexColors[current] = VertexColor.Gray;
                    OnDiscoverVertex(current);

                    foreach (TEdge e in graph.OutEdges(current))
                    {
                        OnExamineEdge(e);
                        TVertex v = e.Target;

                        if (vertexColors[v] == VertexColor.White)
                        {
                            stack.Push(v);
                        }
                    }

                    //Zavrsavamo sa nod-om, posto je moguce da postoji vise instanci istog noda
                    //koje nisu beli nodovi potrebno ih je izbaciti sa steka.
                    while (stack.Count > 0 && vertexColors[stack.Peek()] != VertexColor.White)
                    {
                        current = stack.Pop();
                        if (vertexColors[current] == VertexColor.Gray)
                        {
                            vertexColors[current] = VertexColor.Black;
                            OnFinishVertex(current);
                        }
                    }
                }
            }
        }
        protected void SearchInternal(TVertex u)
        {
            vertexColors[u] = VertexColor.Gray;
            OnDiscoverVertex(u);

            foreach (TEdge e in graph.OutEdges(u))
            {
                OnExamineEdge(e);
                TVertex v = e.Target;

                if (vertexColors[v] == VertexColor.White)
                {
                    SearchInternal(v);
                }
            }

            vertexColors[u] = VertexColor.Black;
            OnFinishVertex(u);
        }
        /// <summary>
        /// Efikasna implementacija algoritma za trazenje najkraceg puta u slucaju kada
        /// je graf usmeren i bez ciklusa. Sa druge strane graf moze da sadrzi negativne
        /// tezine grana.
        /// </summary>
        /// <param name="graph"></param>
        /// <param name="start"></param>
        public void DAG_shortest_path(IDirectedGraph <TVertex, TEdge> graph, TVertex start)
        {
            IEnumerable <TVertex> topoList = topologicalSort.Search(graph, start);

            Initialize(graph, start);

            foreach (TVertex u in topoList)
            {
                vertexColors[u] = VertexColor.Black;
                OnExamineVertex(u);

                foreach (TEdge edge in graph.OutEdges(u))
                {
                    if (RelaxEdge(edge))
                    {
                        vertexColors[edge.Target] = VertexColor.Gray;
                        OnEdgeRelaxed(edge);
                    }
                }
            }
        }
Example #8
0
        public void Search(IDirectedGraph <TVertex, TEdge> graph, IEnumerable <TVertex> roots = null)
        {
            Initialize(graph);

            if (roots == null || roots.Count() == 0)
            {
                roots = graph.Vertices.Where(v => graph.InEdges(v).Count() == 0);
            }

            foreach (var root in roots)
            {
                vertexColors[root] = VertexColor.Gray;
                OnDiscoverVertex(root);
            }

            Queue <TVertex> queue = new Queue <TVertex>(roots);

            while (queue.Count > 0)
            {
                TVertex u = queue.Dequeue();
                OnExamineVertex(u);

                foreach (TEdge e in graph.OutEdges(u))
                {
                    TVertex v = e.Target;
                    OnExamineEdge(e);

                    if (vertexColors[v] == VertexColor.White)
                    {
                        vertexColors[v] = VertexColor.Gray;
                        OnDiscoverVertex(v);
                        queue.Enqueue(v);
                    }
                }

                vertexColors[u] = VertexColor.Black;
                OnFinishVertex(u);
            }
        }