public PlayerStat(IBoardSize boardSize, IDifficulty difficulty) { BoardSize = boardSize.Name; Difficulty = difficulty.Name; UID = generateID(); Time.Start(); }
public ZombieMaker(IDifficulty difficulty, Pause pause) { this.difficulty = difficulty; pause.Attach(this); this.Pause = pause; IsPaused = pause.GetState(); GameTime = 1; }
public void Initialize(ChromaTowerRenderer towerRenderer) { ChromaTower tower = towerRenderer.tower; difficulty = tower.difficulty; towerRenderer.OnBallColorUpdate += GetBallColor; tower.OnSuccessfulHit += SuccessVignette; tower.OnNewGame += () => { Hide(true); }; tower.OnDamage += DamageFlash; }
private void DiffucltyIncrease() { MonoBehaviour[] list = GameObject.FindObjectsOfType <MonoBehaviour>(); foreach (MonoBehaviour mb in list) { if (mb is IDifficulty) { IDifficulty Difficulty = (IDifficulty)mb; Difficulty.IncreaseDifficulty(); } } }
private void InitializeGame() { Player player = new BasicPlayer(new Rectangle(100, 200, 30, 30), Color.Red); //set hats if any if (CheckBoxHat.Checked) { player = new PlayerHatDecorator(player); } if (CheckBoxSunGlasses.Checked) { player = new PlayerSunglassesDecorator(player); } IBackgroundBuilder backgroundBuilder = new BackgroundBuilder(); BackgroundBuildDirector backgroundBuildDirector = new BackgroundBuildDirector(backgroundBuilder); //set the background if ((string)ComboBoxBackground.SelectedItem == "Ice") { backgroundBuildDirector.Construct(EStageStyle.ICE); } else if ((string)ComboBoxBackground.SelectedItem == "Desert") { backgroundBuildDirector.Construct(EStageStyle.DESERT); } else if ((string)ComboBoxBackground.SelectedItem == "Jungle") { backgroundBuildDirector.Construct(EStageStyle.JUNGLE); } Background background = backgroundBuildDirector.GetBackground(); string difficultySelected = (string)ComboBoxLevel.SelectedItem; IDifficulty difficulty = null; //set the difficulty if (difficultySelected == "Easy") { difficulty = new EasyDifficulty(); } else if (difficultySelected == "Hard") { difficulty = new HardDifficulty(); } else if (difficultySelected == "Impossible") { difficulty = new ImposibleDifficulty(); } Game = new Game(player, background, difficulty); Obstacle.XVelocity = 4.0f; }
public ChromaTower(IScoreKeeper scoreKeeper, IPlayerState playerState, IDifficulty difficulty) { GameState = GameState.Idle; if (scoreKeeper == null || playerState == null || difficulty == null) { throw new Exception("Score Keeper, Player State or the Difficulty cannot be null."); } this.scoreKeeper = scoreKeeper; this.playerState = playerState; this.difficulty = difficulty; }
public Game(Player player, Background background, IDifficulty difficulty) { Player = player; Background = background; ObstacleManager = new ObstacleManager(); Difficulty = difficulty; ObstacleManager.Timer = Difficulty.GetRespawnInterval(ObstacleManager.Timer); Observers = new List <Observer>(); Observer collissionObserver = new CollisionObserver(this); Observer outOfBoundsObserver = new ObstacleOutOfBoundsObserver(this); IsGameOver = false; }
private void PrepareEngine() { playerHealth = new PlayerHPStaticRate(maxHP: playerMaxHP, damageRate: damageRate, regenRate: regenRate); playerState = new PlayerState(playerHealth); scoreKeeper = new PlayerPrefScoreKeeper(); difficulty = new Difficulty(playerState: playerState, maxSlots: colorCount, introPlatforms: introPlatformCount, almostDeadLimit: nearDeathRatio); tower = new ChromaTower(scoreKeeper, playerState, difficulty); }
public void HasAJsonConstructor() { // Arrange var id = 2; var name = "name"; var displayName = "displayName"; var difficultyLevel = DifficultyLevel.TEST; // Act sut = new Difficulty( id, name, displayName, difficultyLevel); // Assert Assert.That(sut, Is.InstanceOf <Difficulty>()); }
public void SetOnlineNoteInformation(OnlineBeatmap onlineBeatmap, IDifficulty difficulty) { float secondEquivalentOfBeat = 60 / onlineBeatmap.Metadata.BeatsPerMinute; float minHalfJumpDuration = 1f; float jumpSpeedThreshold = 18f; float halfJumpDuration = 4f; while (difficulty.NoteJumpMovementSpeed * secondEquivalentOfBeat * halfJumpDuration > jumpSpeedThreshold) { halfJumpDuration /= 2f; } halfJumpDuration += difficulty.NoteJumpStartBeatOffset; if (halfJumpDuration < minHalfJumpDuration) { halfJumpDuration = minHalfJumpDuration; } difficulty.HalfJumpDuration = halfJumpDuration; difficulty.JumpDistance = difficulty.NoteJumpMovementSpeed * (secondEquivalentOfBeat * (halfJumpDuration * 2)); }
public MinesweeperGame(IBoardSize size, IDifficulty difficulty) : base(size, difficulty) { }
/// <summary> /// This functions loads the content for the level. /// </summary> /// <param name="fileStream">stream used to load level from text file</param> /// <param name="difficulty">difficulty setting to create level in</param> /// <param name="gameplayTextures">gameplay textures (i.e. background/tiles)</param> /// <param name="playerTextures">player animation textures</param> /// <param name="playerSounds"> player sound effects</param> /// <param name="enemyTextures">enemy animation textures</param> public void LoadContent( Stream fileStream, DifficultyType difficultyType, Texture2D[] gameplayTextures, Texture2D[] playerTextures, SoundEffect[] playerSounds, Texture2D[] enemyTextures) { switch (difficultyType) //difficulty state switch { case DifficultyType.Easy: difficulty = new Easy(); break; case DifficultyType.Medium: difficulty = new Medium(); break; case DifficultyType.Hard: difficulty = new Hard(); break; } this.winScore = difficulty.winScore; this.textureLimit = difficulty.textureLimit; this.difficultyType = difficultyType; timeCount = TimeSpan.FromMinutes(0.0); //set start time of game to zero this.backgroundTexture = gameplayTextures[0]; //load background texture //load the tile textures this.platformTexture = gameplayTextures[1]; this.floorATexture = gameplayTextures[2]; this.floorBTexture = gameplayTextures[3]; this.floorEdgeLTexture = gameplayTextures[4]; this.floorEdgeRTexture = gameplayTextures[5]; LoadTiles(fileStream); //load the tile map player = new Player(playerStart); player.LoadContent(playerTextures, playerSounds); //create new enemy list (i.e. room for multiple enemies) enemies = new List<Enemy>(); enemySpawn = 0; enemyIndex = 0; this.enemyTextures = enemyTextures; walkLeft = false; enemyKilled = playerSounds[2]; LoadEnemy(); //load an initial enemy }
public void Setup() { sut = new Difficulty(); }
private void InsaneRadioButton_CheckedChanged(object sender, EventArgs e) { Difficulty = new InsaneDifficulty(); }
private void HardRadioButton_CheckedChanged(object sender, EventArgs e) { Difficulty = new HardDifficulty(); }
private void NormalRadioButton_CheckedChanged(object sender, EventArgs e) { Difficulty = new NormalDifficulty(); }
private void easyRadioButton_CheckedChanged(object sender, EventArgs e) { Difficulty = new EasyDifficulty(); }
public DifficultyResult() : base() { Difficulty = new Difficulty(); }
private void Awake() { _spawn = GetComponent <ISpawn>(); _destroy = GetComponent <IDestroy>(); _difficulty = GetComponent <IDifficulty>(); }
public GameBoard(IBoardSize size, IDifficulty difficulty) { BoardSize = size; Difficulty = difficulty; }
public string Calculate(KeywordQuickSearch C, IDifficulty D) { int bad = 0; int good = 0; string overall = "EASY/MEDIUM/HARD"; foreach (var v in C.Details.Videos) { if (v.ViewCount > D.AvgViewCount) { bad += 10; } else { good += 10; } if (DateTime.Now.Year - v.UploadedDate.Year > 1) { bad += 5; } else { good += 5; } if (v.Likes > D.AvgLikes) { bad += 3; } else { good += 3; } if (v.Dislikes > D.AvgDislikes) { good += 3; } else { bad += 3; } if (v.VideoDuration.TotalMinutes > 5) { bad += 3; } else { good += 3; } } double T = (double)((double)good / (double)bad); if (T <= 0.5) { overall = "HARD"; } else if (T > 0.5 && T <= 1.5) { overall = "MEDIUM"; } else { overall = "EASY"; } return(overall); }